Visual environmental effect for Broadcast Roars to aid orientation

85 votes

I would like to suggest adding a visual environmental cue when a dinosaur uses its Broadcast Roar. A loud roar should scare up a panicked flock of birds or small pterosaurs from the nearby tree canopy, making them fly upwards and away from the source.

​The Problem:
While PC players with headphones can easily pinpoint where a roar is coming from, players on Xbox, PlayStation, or Mobile using standard TV or device speakers face a major issue. The audio separation over long distances is often too muddy, making it almost impossible to tell if a sound came from far away, or from directly in front of or behind you.

​The Solution & Benefits:
This feature would look incredibly cinematic and make the world feel much more alive. More importantly, it serves as an excellent accessibility helper and visual aid for couch players, mobile players, or anyone who struggles with audio-only orientation.

​Anti-Spam Mechanic:
To prevent performance issues or visual clutter, a simple mechanic could be implemented: The first roar triggers a large, noticeable flock taking off. If the player spams the broadcast button, a built-in cooldown prevents more birds from appearing for the next 1 or 2 minutes, as the flock "needs time to resettle" in that area.

Under consideration Game Art and Animation Game Mechanic Suggested by: HappyLoser Upvoted: 2 days ago Comments: 4

Comments: 4
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