Give us your feedback and make suggestions about the game!

Welcome to the Path of Titans community feedback board!

If you have suggestions, feedback, bugs, or anything else you'd like to see updated in Path of Titans, please add a suggestion to this board! Before making a suggestion, please use the search feature to see if it has already been posted and matches yours. It is easier to vote and comment on that post with your support!

Please be clear and concise when providing your feedback and suggestions. You are welcome to add images, videos, and links to your suggestion to make it easier to understand.
Please note that posting a suggestion here does not necessarily mean it will be accepted or implemented, regardless of its vote count. Suggestions about modded content does not belong on this board, and should instead be directed towards the mods creator. Please ensure all suggestions follow the Alderon Games Terms of Service or they may be subject to removal.

Thank you for playing Path of Titans!

Scent Tracking System

We need this to be added to the game in order for both carnivores and herbivores to survive, which adds a better game experience overall. Carnivores can identity the ...
Suggested by: Harry P. Nass (21 Oct, '21) Upvoted: yesterday Comments: 135
Under consideration Game Mechanic

AI Creatures

AI creatures and critters have been long anticipated and it would be very helpful for new players when growth is implemented and makes for more interesting gameplay.
Suggested by: Bars Enjoyer (21 Oct, '21) Upvoted: yesterday Comments: 50
Planned Game Mechanic

Body Dragging System

Usually this would be for mostly Carnivores who wamna move their prey away from areas they know that might be hunting or populated areas I think the dragging ...
Suggested by: BeyonderGod (21 Oct, '21) Upvoted: today Comments: 31
Under consideration Game Mechanic

a little bit of time based growth as you go, but quests will speed up your process by a mile.

okay so for now the quests are a bit tedious, if you won't improve the amount of growth it gives you, then give just a little bit of growth over time, although it ...
Suggested by: NorthernZone (27 Nov, '21) Upvoted: yesterday Comments: 60
Under consideration Game Mechanic

Placeable Map Markers

Being able to place marks on the map will be a big help especially since the map is so big getting lost or even of track happens easily so I think having marks would ...
Suggested by: Bruvwhy (21 Oct, '21) Upvoted: yesterday Comments: 22

Don't loose growth as full adult

Growth shouldn't be lost when full adult. It needs so much time to grow up and it is frustrating when you loose like 20 quests. There are a lot of people kosing, it's ...
Suggested by: Pizza (28 Nov, '21) Upvoted: yesterday Comments: 82
Under consideration Game Mechanic

Carrying/moving of eggs/babies/hatchlings

Please allow us to carry around eggs and small offspring to move nest sites if needed. Crocs do it. Also its cute. :D (also possibly small dinos if you are a large ...
Suggested by: Breeish (22 Oct, '21) Upvoted: 08 Dec Comments: 11
Planned Game Mechanic

Passive growth with quests speeding up growth

Playing as a younger dinosaur would be more engaging if growth was passive, and doing quests just sped up the process. As it stands, the quests get pretty repetitive. ...
Suggested by: Poloppy (27 Nov, '21) Upvoted: 08 Dec Comments: 22
Under consideration Game Mechanic

Pets in Home Caves

When Home Caves are out, I think it'd be a fantastic addition to be able to pick up AI creatures (e.g. platyhystrix, goniopholis) without harming them and having an ...
Suggested by: madceratophryid (21 Oct, '21) Upvoted: yesterday Comments: 12
Under consideration Game Mechanic Quality of Life (QOL)

Mating dance for nesting

Nesting has been anticipated for quite some time, with lots of speculation about how the mechanic will work, many players are quite enthusiastic about nesting when it ...
Suggested by: Alkazair (30 Nov, '21) Upvoted: yesterday Comments: 14
Under consideration Game Mechanic

Recording/Replay feature

One of the biggest challenge our server, and other servers have faced, is the lack of a full replay/logging system for players to use in order to provide information ...
Suggested by: WWD Pnoodle5 (25 Feb, '22) Upvoted: yesterday Comments: 14
Development In Progress Game Mechanic

Make Growth Shorter for Juvies

With growth now released, a lot of people are struggling to find it fun and meaningful. This is partially because certain features are not yet implemented, but I ...
Suggested by: blub (27 Nov, '21) Upvoted: yesterday Comments: 22
Under consideration Game Mechanic

Growth should be both time- and quest based

Dinosaurs should grow over time but grow way faster if they also quest. The current quests do not fit every playstyle and not every players expectations, so a hybrid ...
Suggested by: . (26 Nov, '21) Upvoted: yesterday Comments: 8
Under consideration Game Mechanic

Game hours played tracker

Just like steam games I want to know how many hours of my life Ive spent playing this game. It's as simple as that lol
Suggested by: Mayhem (10 Dec, '21) Upvoted: yesterday Comments: 3
Under consideration Game Mechanic

Add a scent system, or a way for carnivores to track prey.

Being able to track and hunt other players from clues left behind, or a scent trail would go along way for predators to actively search for food and other players. It ...
Suggested by: J72 (21 Oct, '21) Upvoted: yesterday Comments: 16
Not planned Game Mechanic

Subacuatic Home cave

Type of suggestion: upcoming Home cave Suggestion: semi acuatic caves. Explanation: the teaser video showed only caves for land animals. Reasoning: it be ...
Suggested by: FireStar (21 Oct, '21) Upvoted: yesterday Comments: 5

Home Cave Banks

I'm not sure if this is already planned or not, but if not, please allow players to store their marks in their home cave. This will insure a secure stash of marks to ...
Suggested by: Rasmen303 (21 Oct, '21) Upvoted: yesterday Comments: 10
Under consideration Game Mechanic

Too many caves to maintain, and home caves inadvertently ripped characters out of their element

It's easy to see with a little time spent in game on each species; large and slow characters suffer greatly from the home caves new customization restrictions. That, ...
Suggested by: Killzone3265 (27 Oct, '21) Upvoted: 08 Dec Comments: 10
Under consideration Game Mechanic Quality of Life (QOL)

Suggestion to end exploiting the character system for revenge kills

Revenge kills have always been a problem, but it's amplified tenfold with the addition of eotrike. The thing is nearly invincible up against everything else, and it ...
Suggested by: Killzone3265 (27 Oct, '21) Upvoted: 27 Nov Comments: 8
Under consideration Game Mechanic

Anti mix-packing mechanic

Sometimes large sized Carnivore / Herbivore mixed packs using discord to meet up, at hot spots of the map for trolling purposes and kill all the players who are ...
Suggested by: DinoGaamer (18 Feb, '22) Upvoted: 06 Dec Comments: 22
Under consideration Game Mechanic Quality of Life (QOL)

Adjust the time required for growth

As of playing for quite a few hours after the initial growth release, it is taking a massive amount of time and various quests to be able to grow to an adult. I ...
Suggested by: Drackana (27 Nov, '21) Upvoted: 24 Sep Comments: 6
Under consideration Game Mechanic

Decrease death penalty in baby dinos.

As a hatchling/juvenile, it can be easy to be killed by any larger player. Right now it takes a huge chunk of growth, effectively undoing an hour or more's work in ...
Suggested by: Jack (27 Nov, '21) Upvoted: 03 Dec Comments: 7
Under consideration Game Mechanic Quality of Life (QOL)

Scars should be removable.

There should be an easier option to remove scars then suicide or /heal, if you don't wanna have them. For example a skin ability in an seperate slot you can ...
Suggested by: Meslamtaeda (28 Dec, '21) Upvoted: 2 days ago Comments: 11
Under consideration Game Mechanic

Sexual Dimorphism

While it is interesting to see male and female skins, they don’t really give the look of different genders between male and female animals. Especially when animals ...
Suggested by: Tatsumi (24 Nov, '21) Upvoted: 2 days ago Comments: 9
Under consideration Game Mechanic

Bring the game to consoles

path of titans is already on mobile so it has no reason to not expand to consoles, coming to consoles will also expand the community, path of titans will also have ...
Suggested by: Doom Scorp (21 Oct, '21) Upvoted: 16 Nov Comments: 5

Server Entry Queue

Just a way to confirm entry to a server, and just sit there and let it load until there's a slot available for you in the server. Because I know for myself as someone ...
Suggested by: Alaboose (23 Jan, '22) Upvoted: 13 Nov Comments: 3
Under consideration Game Mechanic Quality of Life (QOL)

Dinosaur Infection/Disease/parasite Debuffs

Something to add more threats to the game beyond just players, food, and water! You can't have survival without potentially deadly pathogens! I'd imagine it'd work ...
Suggested by: Letiche (06 Nov, '21) Upvoted: 2 days ago Comments: 8
Planned Game Mechanic

Adding creature/dinosaur Ai

Reason is because aside of players existing on the map its pretty barren and it would change the way the game will be played i think instead of it being a player vs ...
Suggested by: dan (21 Oct, '21) Upvoted: 30 Oct Comments: 1
Planned Game Mechanic

Allowing the Randomizing Skin Option to Preview Potential Skin Combinations

As of this moment, we are only able to randomize skins on skins that we purchased already. I just think it would be really cool if we could utilize the feature prior ...
Suggested by: Ko (18 Nov) Upvoted: yesterday Comments: 1
Under consideration Game Mechanic Quality of Life (QOL)

Editable Group Slot Sizes (Community Servers)

An option for server owners to change how much space each individual playable creature takes up in a group on their community servers.
Suggested by: Pixel1239 (16 Dec, '22) Upvoted: 22 Nov Comments: 1
Under consideration Game Mechanic

Increase growth rate

As of right now I have little complaints about the growth system. Once nesting is added many problems I currently have with the game will be remedied almost ...
Suggested by: Xeval (14 Nov, '21) Upvoted: 15 Aug Comments: 1
Under consideration Game Mechanic

Faster growth for the little dudes.

Growth for creatures like laten, struthi and campto is slow and it is simply silly to have such creatures grow at similar rates to the larger dinos in the cast. ...
Suggested by: Cerealkiller (27 Nov, '21) Upvoted: yesterday Comments: 2
Under consideration Game Mechanic

Home Caves

Home Caves are personal bases for each player that can be accessed by various points on the map, called "Home Cave Entrances." Your Home Cave will consist of only ...
Suggested by: Alderon Games (20 Oct, '21) Upvoted: 15 Jun Comments: 11

Forest fire and environmental system

Making a environment situation where things like random forest fires and small storms would effect dinosaurs for example a area like dark woods and hunters thicket ...
Suggested by: Ricardo Padmore (21 Jul) Upvoted: 12 Nov Comments: 2
Under consideration Game Mechanic Map Feedback

Growth Needs Some Touching Up

While the system itself is quite nice and actively kills off AFK growth entirely, it takes way too long to grow anything at all. You can spend more than 6 hours ...
Suggested by: Shiina (26 Nov, '21) Upvoted: 12 Jul Comments: 0
Under consideration Game Mechanic

Precise Movement Enabled Dodges and Dashes.

When holding the Precise movement button, change the functionality of the jump Key to cause the dino to dodge (instead of jump) in the direction the Dino is Moving. ...
Suggested by: VoltageSR (07 Nov, '21) Upvoted: 03 Sep Comments: 4
Under consideration Game Mechanic

Death Penalty based on the growth of your killer

As it is now, the penalty for dying to a player is very steep. When you consider how “high level” players share the same zone as a “low level” players, it’s not very ...
Suggested by: Nak (29 Nov, '21) Upvoted: 2 days ago Comments: 2
Under consideration Game Mechanic

Natural disasters

I know it'd be difficult to implement but hurricanes, avalanches, floods, earthquakes etc. Most would be to direct players together if the server population has ...
Suggested by: Wackocube (22 Jan, '22) Upvoted: 27 Nov Comments: 5
Under consideration Game Mechanic

Change Subspecies at a Heavy Cost

What if you were able to change the subspecies of your creature at a heavy cost of tokens? Or to make it an option you could do in your character menu, but only in a ...
Suggested by: Cram (02 Jan, '22) Upvoted: 28 Oct Comments: 4
Under consideration Game Mechanic Quality of Life (QOL)

Finishing Moves or kills

So when your 1v1 or against rival dinos and they are at low health and instead of the final blow being just a bite how about instead of a bite the game automatically ...
Suggested by: Mark (16 Aug, '22) Upvoted: yesterday Comments: 3
Planned Game Mechanic

Add bleed effect to Pycnonemosaurus bite attack.

Please add a bleed effect to the Pycnonemosaurus. The dinosaur moves and feels amazing but I feel it is outshined for a number of reasons including low defense, ...
Suggested by: Louis (18 Nov, '22) Upvoted: 23 Jul Comments: 3
Under consideration Creature Abilities Game Mechanic

Passive Growth Through Staying Healthy

I hear a lot of people saying they'd like the addition of passive Growth to go with their quests in order for them to grow there Dinosaur faster. I've had an Idea ...
Suggested by: AlbertosaurusKing (13 Jan, '22) Upvoted: 26 Nov Comments: 4
Under consideration Game Mechanic

Full Adult Growth Loss

As it currently is, when you die as a full adult you lose 2/5ths of subadult growth and become a Subadult rather than a full adult. This feels far too punishing and ...
Suggested by: Malaroch (30 Nov, '21) Upvoted: 28 Nov Comments: 5
Under consideration Game Mechanic

Interactable trees

Add in certain trees where if a creature were to push it or interact with it, it drops certain items (fruits, branches, nuts) at the cost of stamina Makes sense ...
Suggested by: Kasul Gaming (22 Oct, '21) Upvoted: 22 Nov Comments: 2
Under consideration Game Mechanic Map Feedback

Clan identification

Having the ability to join clans and to have a mark show somewhere on the Dino similar to identifying if you were in a group . Examples 1- marking on Dino of some ...
Suggested by: Sean Saake (18 Apr) Upvoted: 30 Apr Comments: 8
Planned Game Mechanic

Rain filler and Floods.

As it rains your thirst will slowly go up. For the duration of rain your Dino’s thirst shall slowly go up. However the rain will only fill you up about half-way. This ...
Suggested by: MaskedSarco (27 Oct, '21) Upvoted: 22 Nov Comments: 1
Under consideration Creature Abilities Game Mechanic

Night vision

Every dino should have a different night vision making easier to hunt at night and ambush.Some dinos shouldnt have at all making the susceptible at night
Suggested by: Leo (18 Jan, '22) Upvoted: 27 Nov Comments: 1
Under consideration Creature Abilities Game Mechanic

Suggestion to Prevent Group Invite KOSing

If you are not in combat with a dinosaur outside of your group disallow friendly fire. If a group is disbanded disable combat for a certain amount of time. These are ...
Suggested by: Chi (18 Dec, '21) Upvoted: 22 Nov Comments: 3
Under consideration Game Mechanic

Flight Mechanic Improvements

Flight overall works well, but there are minor issues that I feel should be addressed: - Gliding should NOT drain stamina, or at the very least drain at a ...
Suggested by: Thallasso Enjoyer (08 Dec, '22) Upvoted: 11 Nov Comments: 2

Respawn in Home Caves

Today I died to a mixpack and was respawned in a random part of the map, only to be immediately attacked and killed by a different megapack. Just like that I lost ...
Suggested by: Bryce (24 Jun) Upvoted: 27 Nov Comments: 4
Under consideration Game Mechanic