Remove Waystones:
Orca and TheEvilToby made videos on this issue, and I would like to add, what about the realism? Why have teleports in a survival game that simulates life as a prehistoric creature, waystones don’t help with that, also they make a loud annoying bell noise, they create hotspots where more players get in conflicts and removing them could help end mixpacking and super overpopulated hotspots, not end, but help. Also, why the flip do mushrooms make weird bell noises, starfish too.
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09 Jul, '25
ClutchCalebHighlighted comment
This ^ Removing waystones would be a huge help in limiting megapacking abilities and people coming back after being defeated. All it takes is one guy with too many marks and suddenly your peaceful questing zone turned into a running simulator from the 7+ players that were just teleported into your POI. -
14 Jul, '25
KeerkaroI support this wholeheartedly. I get that many people, especially the big discord groups will be aganist this, but developers for sure didn't work hard on their amazing maps just for a bunch of people to stay in three selected spots, hunt whoever comes close and if someone from their group die, they immediately go and teleport at least 6 more people to hunt a singular person until that person dies, because the megapacks never stop. The game stops being fun for many solo or duo players, because everyone else on the server is in two giant packs and they can get their armies anywhere in seconds. If people have to walk to get to places, it will create many more player interactions. It will make people actually go through all the different environments and it will feel more immersive. Right now people have to avoid few specific places to not get instantly mauled the second they step too close.