New Meta: Death by Annoyance

8 votes

Right now, the game’s combat balance heavily favours smaller, more maneuverable creatures. These dinos can reliably take down massive apexes solo by circling them, hitting blind spots, and avoiding damage with ease. It requires little skill—just strafe, nibble, retreat, repeat. Pounce makes it worse: once it lands, the attacker gets free damage while the victim struggles with a weak shake-off. A single raptor defeating an adult T. rex shouldn’t be normal gameplay.

The smaller creature is always in control—if they start losing, they can just run off, heal, and re-engage on their terms. The larger creature can’t do that; they’re locked into the fight. This dynamic makes fights drawn-out and frustratingly annoying for the larger predator.

Pounce shouldn’t be removed—raptors need it—but it needs a rework. Add a wind-up, stamina cost, or better counterplay. Right now, it’s a low-risk, high-reward move that trivializes apex predators.

Under consideration Creature Abilities Game Balance and Stats Game Mechanic Suggested by: Cirrus Upvoted: 22 Jan Comments: 4

Comments: 4
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