Home Cave/Camping Debuff needs more work
The Cave-Debuff is a great idea so Sub-adult/adult don't camp the area. BUT it's hard when a herbivore or baby is trying to get to the cave and has to hide or runs out of stamina, then the debuff happens and now it's even harder to get near the cave.. and if you can't find the entrance and runs around in the area searching.. then the debuff only add to the frustration.
Either change the debuff for baby to adolecense or make it a safe-zone where you can't kill or get damage, so players can enter the cave in peace.
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23 Jun
matroisHighlighted comment
I suggest a "Home Cave Hazard Warning": Some time before the Home Cave Hazard gets activated the symbol gets blinking for some time to indicate, that after that time you receive the Home Cave Hazard Debuff. If this time is long enough (i.e. more than 1 minute) you have the chance to leave the area "near the homecave" before actually activating the debuff. To prevent camping with that indicator of the coming debuff it could be integrated, that the individual range for the home cave debuff is calculated with a factor in dependecy of the last debuff warning (last warning less than 10 minutes -> range x 2, more than 2 warnings less than 1 hour -> range x 4). -
21 Jan, '24
JakobWhen leaving the cave.. you get the blue debuff to count down..
and when the blue one is down and you still are to close to the cave.. maybe put on a new timer on that shows when you are getting close to get the red cave debuff on.. or make a circle on the map showing where the cave area is.. so you know when you are far enough away from it. -
29 Jun, '24
BlueNot only agreeing with this, but this debuff has done little to curb most home cave campers since being added. They simple circle around the permitted area instead killing any babies that spawn in the area needing to get to a cave for their first quest. It's getting to a point where we need to have moderators on servers to remove the homecave campers or a feature to turn pvp on/off to the style of New World or juvis don't take damage within the area. Or even just have the debuff activate & apply to those who are attacking others in the area! Those campers are genuinely killing the game, I really do enjoy this game and want to love it but it's just unplayable when you spend 2 hours on characters that ultimately get reset. It gets to the point where people openly talk in chat about following those who try server changing to get away from these people (which the change to how servers are selected didn't help the situation). There's many things contributing to the home cave camper issue.
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02 Jul
ROTTMNTLover2022They just need to put a wide radius around the home cave that prevents you from taking OR dealing dmg regardless of age UNLESS you’re in combat already (prevents hideaway exploits unless they actually got away and the combat timer ended). JUVI AND ADOL will instantly have their combat timer disabled upon reaching the threshold of this protection radius, preventing ppl from murking them for trophies AND preventing camping because the hc buff basically applies to an area around the outside of the hc to all entities within the given radius. So they cannot murk anybody and are forced to move outside the radius if they want to kill smthn.