Home Cave/Camping Debuff needs more work
The Cave-Debuff is a great idea so Sub-adult/adult don't camp the area. BUT it's hard when a herbivore or baby is trying to get to the cave and has to hide or runs out of stamina, then the debuff happens and now it's even harder to get near the cave.. and if you can't find the entrance and runs around in the area searching.. then the debuff only add to the frustration.
Either change the debuff for baby to adolecense or make it a safe-zone where you can't kill or get damage, so players can enter the cave in peace.
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21 Jan, '24
JakobHighlighted comment
When leaving the cave.. you get the blue debuff to count down..
and when the blue one is down and you still are to close to the cave.. maybe put on a new timer on that shows when you are getting close to get the red cave debuff on.. or make a circle on the map showing where the cave area is.. so you know when you are far enough away from it. -
29 Jun, '24
BlueNot only agreeing with this, but this debuff has done little to curb most home cave campers since being added. They simple circle around the permitted area instead killing any babies that spawn in the area needing to get to a cave for their first quest. It's getting to a point where we need to have moderators on servers to remove the homecave campers or a feature to turn pvp on/off to the style of New World or juvis don't take damage within the area. Or even just have the debuff activate & apply to those who are attacking others in the area! Those campers are genuinely killing the game, I really do enjoy this game and want to love it but it's just unplayable when you spend 2 hours on characters that ultimately get reset. It gets to the point where people openly talk in chat about following those who try server changing to get away from these people (which the change to how servers are selected didn't help the situation). There's many things contributing to the home cave camper issue.