Roaming critter AI has created a serious accessibility problem
Sound effects for free-roaming critters NEED to be heavily adjusted. To hear every footstep of every critter on the map as if they’re right beside you has made the game world vastly unpleasant to be in. I now avoid certain areas of the map where there is a surplus of roaming critters (ex. grand plains, green hills) due to auditory overstimulation.
SFX need to be reduced, and made less jarring & more distinct from players. Didelphodon should not play the “injured yap” sound on a loop when a player is nearby. Areas of the map that are overrun with critters are now immersion-breaking; the tortoise’s scream is also comically out of place.
Please add an option to adjust critter volume separately, or just tone them to appropriate levels.
The amount of critters also needs to be scaled as there are currently more NPCs than players in any given area.
They’re loud, disproportionate, and have made the game inaccessible and more challenging for those with hearing & sensory disabilities.
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15 Nov, '24
FaunlyHighlighted comment
Maybe instead of reducing the amount of overall critters, they could just be spread out more to different areas of the map? I find in places like grand plains it’s become downright irritating to play there because of all the footsteps.
I also think that I’d appreciate having this many critters on the map if their only animations weren’t just idly standing or running. Having them interact with the environment - for example, foraging for nuts, sleeping under a tree, eating something, tending a nest, etc. - would go a long way in making them feel a lot more grounded in the environment. I find they just feel so weirdly out of place in the environment right now. -
14 Nov, '24
FangWhile I do agree that their sound needs to be toned down, I don't agree that they're over populating areas.
I've run through places like birch wood and titans pass without laying eyes on a single critter.
Also with how anyone who really plays this game just hangs out in crater or other hotspots all the time, it makes sense that you would see more critters than players.
I myself like having the abundance of critters as they make good emergency snacks when you can't find an appropriate target to hunt.