Change Sound Travel Distance, Keep Sneaking Steps Quiet

36 votes

Currently with the new update, both the distance at which sound travels was dramatically reduced, as well as crouch footsteps being silenced.

Footsteps regardless of weight, running/walking/crouching is only audible within (roughly) 5 body-lengths of your creature. This makes sneaking redundant, and also as an unintended side effect, makes the world feel empty because you just walk by others without ever knowing they're there.

I think the sound travel distance should be reverted, either back to how it was, or have sound travel based on weight (ex. higher combat weight = father the sound travels for steps.), as well as movement (walk/run/crouch) while keeping the sneaking footsteps quiet. This brings back the usefulness of sneaking, while also making the world open back up with encounters.

Under consideration Audio and Music Suggested by: Modified Upvoted: 15 Apr, '25 Comments: 2

Comments: 2
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