Passive growth with quests speeding up growth
Playing as a younger dinosaur would be more engaging if growth was passive, and doing quests just sped up the process. As it stands, the quests get pretty repetitive. It takes too long to grow just gathering resources. If growth was passive, people would play online more consistently. Plus, people will still be motivated to do quests to speed up their growth and earn marks.
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07 Dec, '23
Hamst1rHighlighted comment
This would only benefit the mixpackers who sit around killing for trophies 10v1 -
27 Nov, '21
LordylooI agree that it should be a combination of both passive growth and quests speeding up the time by like 33%. Doing the quests for growth is fun but gets tedious because of how little you get from each quest
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27 Nov, '21
FinchAgreed. Maybe the passive growth will apply from Juvenile > Adolescent. Then at decreasing strength from Adolescent > Subadult. After Subadult the passive growth drops off and you now have to rely on quests to grow to Adult, adding a layer of difficulty.
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11 Dec, '21
VEPPEating and drinking should be part of a passive growth buff; babies gotta eat to grow!
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30 Jun, '22
KupkakeA suggestion/middle ground for passive growth is to add a "Survive 1 in-game day" quest, repeatable of course. The quest fails when you die or logout, and resets when you spawn, complete the quest or login to a new server.
The quest can reward, say, a decent 1~2 min or more of growth, to reward players for actively trying to not die, while also throwing a bone to people complaining about passive growth on officials.
Naturally, this can be stacked with passive growth should you wish to use both quests and passive growth on your server. -
16 Aug, '22
Vakuur BairnAn excellent suggestion! At this stage of development the reward to investment for growth is completely unbalanced. You spend so much time doing menial task that get detracted if you die that it kills all interest in the game. Why would I play something that literally gives me no sense of progression or reward for my time?
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05 Sep, '22
Doyaduku_beI agree maybe a 2-3% growth rate while doing quests and NOT resting or idle in home cave. Quests are repetitive and dull and trying to grow is hard enough on top of being constantly killed by way bigger Dinos. Babies shouldn’t be harassed as much as they are.
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13 Sep, '22
MARIOi really dont like that im FORCED to do silly repetitive quest just to grown-up....PLEASE CHANGE THAT!!! i dont ,ind quest just shouldn't be tied to the growth systems.
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10 Oct, '22
MrGreenI have to say, I'm all for a passive growth. I played on a community server with a passive growth feature and it was a small amount but it was enough to have you feel like you were getting somewhere a little quicker. I don't mind grinding things, but it does feel a little slow. If you think about it, in life we grow as the clock ticks no matter if we get something accomplished or not until we hit adulthood, so it makes sense. I know this is a game, and don't want to make things to easy. But it would be a little nicer to have a passive growth feature for base game. Along with the ability to make a waypoint .. just saying. ;-)
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19 Oct, '22
RhoklawConsidering they used to have a drink and eat quest when thirsty or hungry, which would equate to passive growth and then they removed it, I highly doubt they will ever add anything that provides passive growth. Which means official servers will remain useless to new players since you get KOS'd by literally anything bigger than you. Complete 2-3 quests, lose 4-5 quests worth of XP when you get KOS'd. There's a reason community servers are more popular, so I'd stick with those.
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29 Nov, '22
Alex deihlI agree for people grow faster than others who don't have the refer a friend thing
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23 Dec, '22
Dillon FussleWhile quests are a great way of growing I highly suggest that there would also be a constant passive growth. It could be little growth; however, too much passive growth would be too unrealistic. This game has so much potential, but it is very challenging to spend all that time completing quests for growth. Not many people would be willing to do that. So in conclusion i suggest that passive growth would be added to the game in order to keep people actively entertained and willing to come back and play more!
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15 Jan, '23
WaldbeereI'm playing for 2 hours now. And this suggestion here was my first thought after this. The idea with quests is good. But only with quests is terrible. I'm a person who does not like doing quests in 99% of the games.
There will be a point in the future where I stop playing because I think "Oh, not again this quests". It's a good thing for a game to support as many playstyles as possible. -
25 Jan, '23
GrowthSimulatorI vote NO to afk growth, actually now we can just grow at adult and level up another character after that, becouse dont have got any end game finality.
Imagine in a mmorpg game asking that, please i wanna be max level just waiting in...Stormwind xD -
15 Feb, '23
Wolfblade316Only people that care about passive growth are gankers, when you are juvi/ado you can't fight, so being able to hide and grow helps instead of being forced to spots where gankers hide just to kill you for fun and to pss you off haha. Another dino game has passive growth and its less frustrating to get killed as adult rex and lose 8 hours of growing then it is in this game from juvi to sub haha. It also would improve groups , i played all night basically limiting groups too two people for xp gain and basically spent all night getting ganked by adults. Passive growth lets you avoid them vs being forced to grind for 2 hours only to get ganked and start over......as a juvi. This game needs to realise the fun is at sub/adult not juvi/ado and that if people grow faster they will still make alt dinos but the "fun factor" will keep them coming back not the "ganking juvis" to be annoying.
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06 Mar, '23
RioI agree, the death penalty as a new player sucks because if you choose the wrong Dino (in my case a Rex) everyone tries to kill you almost immediately and usually succeed. So a little help on growth would help alot, even going so far to say that passive growth can't be given a penalty until Ado would be nice. There's nothing more frustrating than when you are minding your own business doing quests which clearly put you in areas with other animals and getting your face chomped off while you are collecting pinecones lol.
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03 May, '23
KiwiSpyGirlPassive growth for juvenile and Adolescent would be great - takes forever to get leveled up especially if you are just KoS and need to start again.
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15 May, '23
AdosikSKI agree with a passive growth too, at least in this stage of game where quests are boring and you are forced to do them and cant enjoy the incredible gameplay the game offers.
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12 Aug, '23
plutomiumQuests should not increase growth at all and only earn tokens for abilities and skins!
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20 Oct, '23
SamYes. I don't think that dinos should rely on passive growth but yes. Maybe make it so each of the 5 growth bars takes 2 hrs to fill
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25 Jan, '24
TinseraWould love to see a small amount of passive growth at least during the baby stages. The quests are very very bad and boring with very little reward. I hardly see anyone even bothering with them outside a few groups. Most of the quests make no sense for living as a dino either.
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13 Mar, '24
SillyGooseI've been playing this game since the very beginning (when you could spawn in as a fully adult dino) back when quests were an optional choice used to buy different skins for their dino, rather than a fundamental and nonoptional part of the game. After growth and quests updated, I personally felt like my sense of fun decreased dramatically. Not that growth itself is a bad thing! But constantly grinding quests, only to gain very minimal growth (which also gets smaller over time) feels tedious. Sure it can give death more meaning, but instead of that adding to the experience it feels like more of a frustration and a punishment for interacting with other players. If I spend time hiding, exploring, or socialising with others (the parts I enjoy most) I feel like I've actually lost or wasted time growing. It's demotivating as an adult with a busy schedule who just wants to be a silly dinosaur on the weekend. Passive growth seems to really help with this issue.
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06 May, '24
Anika S.NO!
Oke honestly, do it for people who want it BUT on a different server like for example on a new server OR the community servers, Its already there.
BUT
I personally love the growing on solo and multi as it is now, you can enjoy it more & longer. Really.
You can also make a new server for slow groth. But please NEVER put that slower harder growing out completely!
Today everyone wants everything so fast and faster, games get faster, mechanisms get faster...
If you finish your dino in a few minutes or within an hour? Game 'finished' dino adult.
Games all got easier the past years. Too fast playthru and game never touched again.
I love the growing as it is now, yes it takes time. But that's the charme about it. The games much more interesting.
After all its a survival game right? I wanna feel like a real Dino, that can be killed everytime so gotta be CAREFUL, so gotta use my Brain and Skills, survive until im adult, that is the motivation and what i love about Path of titans 👍 -
26 Aug, '24
CorvusI disagree with any form of passive growth because it will reduce the amount of players around the map as they afk in hiding spots. The current trophy system already allow players to have a baby safely in a homecave growing which is great because they can be active on a different creature while it grows continuing to contribute to the visible population. More players around actively playing whether they be an adult or baby is better and more fun especially while we desperately need active players in spots other than around crater.
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19 Sep, '24
Blood N' BoneBAD IDEA. questing for growth forces dinos out into the world to intereact. Passive growth ruins the game in so many more ways than it helps. Just fix questing to make it more immersive and engaging.