Fix Hatz Wingbeat
Wingbeat as it stands isn't used as a combat spacer as intended, but instead as a griefing and trolling tool, which on a flyer what can return to its 'target' within minutes is deeply unfun to deal with. Wingbeat is used to combat lock to stop targets from entering homecaves, cancel surprise attack on rex, and because of how it works hitting more than once, negates Sturdy on amarga, can be used to blow the mud off sarco and mira, remove armor stacks from struthi, thal and other hatz with 0 risk and consequence esp with the recent buffs to hatz take off, accel, and turning.
Removing the damage from the ability would disallow it from being used to combat lock and hopefully changing that code would also mean it no longer invalidates other dinosaur builds meant to cancel knockback or provide armor.
I have experienced multiple instances of being ping ponged around by hatz, doing no damage but having 0 counterplay. Fix this ability, please. It's a scourge as it is, and the range nerf did not do enough to change it, as hatz can just safely make it away now. Matchmaking will not fix this, either.
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27 Jun
glossopterisHighlighted comment
Another idea is to have wingbeat's knockback value be highest outside of combat, working as a surprise attack. Once in combat, the knockback value is lowered [still enough to work as a spacing tool]