More realistic world
Make it a quest for Dino’s to find herds/packs. When pack/herd members are attacked, make it a pack/herd wide quest to keep each other alive. Make the reward 10x whatever the herd/pack number is and take 100 away from the reward everytime a herd/pack member dies. Also make the quest to join herd/pack a high reward quest like 8000 coins. Penalize those who manually leave herd/pack by taking away a growth stage and setting the skin back to the basic and locking the others again. This way dino’s can play solo but if they choose to join a pack/herd, you find ways to make them dedicated to that group. Also I think the slot limit should be increased GREATLY but those of herbivores more than those of carnivores. I also think Gondwana should be more connected, it’s so divided by the rivers. There should be more land bridges. Packs should get quests like “kill 3 members of a herd”. As I said before group combat quests should have VERY high rewards. Eventually there will be no more moves or skins you can buy. To solve the problem of having TOO much money dinosaurs should have the ability to buy complex skills, like burchasing a few more pounds. Upon death all skills bought will vanish. I also suggested an elder system as well where each kill kind of gives a Dino better stats, makes it look scarred, and appear slightly bigger. Packs/herds should have leaders, leaders should be able to choose locations, herd/pack members that leave that location should be penalized. These groups should also have quests to head to nesting grounds. THERE SHOULD ALWAYS BE ATLEAST 1 nesting ground where Dino’s are required to tend to nests. EVERYONE THAT SPAWNS should spawn into the nesting grounds. They aren’t automatically a member of the group, but they can become one. Herds should get quests to migrate, as packs should have territories and eventually a herd should migrate through them. Gondwana and riparia should have a player limit of 250, and Panjura limit should be 350.