Solo Matchmaking Anti-Grouping Measures

77 votes

To make solo servers viable the following would help mitigate anyone trying to exploit them:

No visible server ID. No visible player list. Potentially no visible server time.

When loading into solo matchmaking, you are given a random spawn either when you walk out of homecave, or if you have safelogged and are transferring over from 'regular officials'. Potentially no transferring over locations from server to server within the solo mode either but maybe that is too extreme? The issue is people are logging in the same spot and hoping to land in the same server. This way even if people do somehow feel motivated to walk to a POI to try to meet, it will be a lot of effort and gives chances of interaction on the way.

I believe this would be enough to make the mode viable and discourage groups coordinating meeting up in the server via other means to exploit the fact its meant to be a solo server. It's a price of convenience to have to pay, but I think it would be worth it.

Under consideration Game Mechanic Game Mode Suggested by: glossopteris Upvoted: 03 May Comments: 6

Comments: 6
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