Hatz attacks are wrong.
The hatz should be nerfed, since it's way to overpowered. It's ok that it can use it's large beak as damage... BUT the roll or attacks in the air where it can fly down and spin around and kill other players without them being able to reach it.. is not real according to info.
Rhamphorhynchus and Thalassodromeus don't have a chance in the air.
The attacks like flail and barrel roll should be removed. It only used the beak in real life.. the wings would break upon inpack and it wasn't that maneuverable. It's not an aerial combat based creature.
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30 Jun, '25
Nova StarHighlighted comment
I agree that it isnt realistic, but I do not agree with the reflect damage etc etc. High skill and coordination is required to land each air attack, and I would like to see the pecks buffed + usable in the air to compensate if this is done to it. -
05 Jun, '25
waonLook up at the sky!
The Hutzs will come and peck at this proposal with hatred and anger!!
I have complained for ages that Hatzegopteryx is given unrealistic performance.
I have said this many times.
First of all, his combat weight is ridiculous. I have said this many times before, whoever came up with this is crazy.
3100?! 550 health?!
He is weighted to be effective against a variety of opponents. He is given crazy performance for his running speed on the ground and his turning ability while standing still.
It doesn't make sense. I can turn a blind eye to the high attack power of such a large beak, but his health should be around 450.
Was he designed like a T-Rex in the sky? That's an illusion.
They are big herons and storks. -
05 Jun, '25
waonMake his combat weight around 2500, his health 450.
I think it would be good to lower his combat weight and increase his gliding time when not flapping by 30%.
Change his hovering to consume more stamina than it does now.
Make it so that the heavier the opponent you hit with a barrel roll is, the more reflected damage you will take.
Design him to be around the same weight as Hatzegopteryx, or with an advantage against opponents that are lighter.
Attacking opponents that are heavier than him should be designed to put him at a higher risk. -
14 Jun, '25
Pyrrhic PaxThis is a joke right? The Hatz is ALREADY nerfed into Oblivion and you want it nerfed EVEN MORE? why not just remove it from the game at this point?