Let Scavengers Eat Fresh Meat
Why can't scavengers eat fresh meat? Seems a bit silly.
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21 Jun
KupkakeHighlighted comment
I like HM's last suggestion the most. There is a common mechanic where foods provide buffs based on what was eaten.
Melons provide passive hydration.
Fish provide buffs.
Salt provides negative thirst.
I think having it so that you can eat things your "not supposed to" to alleviate hunger but have it immediately backfired and lose most your gained food as "food poisoning" would be a great mechanic. Think Minecraft's rotten flesh for example. You can eat- but it makes you sick and you have to eat again soon, negating it's benefits.
Instead of "You can't eat this" it now becomes "Scavengers are immune to the downsides of eating rotting flesh." which makes the game world feel richer and more interactive. Especially if player corpses have decay stages down the line. (Fresh > Rotten > Bones > Gone) -
27 Dec, '24
HMOr.. make all carnivores like Megalania - start with fresh meat.. then scavenger (Can eat meat, fish, carrion, and bones. Fast food and water drain).
Make that a possibility for all carnivores.
Then you can finally again easily hunt all critters (carcass) and get food out of it... But critters should provide more food when it is eaten based on size and in relation to the carnivore that eats it.
Or another idea is that all carnivores should be able to eat obnoxious meat/carcass. But those who don't have the stomach for it, they could get a debuff where they lost 5% health when they ate the meat.. which they then had to rest/sleep to heal up again.