Audio Falloff/Distance

13 votes

FEEDBACK: Audio such as footsteps, roars, idle sounds and more should be adjusted

REASONING: As it stands currently with growth being recently added audio is of course useful in a survival aspect
But currently you can barely hear the footsteps/roars of a creature from certain distances yet once in range are immediately extremely loud with no in between
And sitting up from the laying/sleeping position releases far too much noise for its action

In short, loud sounds should travel farther and have a better range between on top of you loud and distant quiet
and smaller sounds such as scratching yourself, drinking (maybe even certain attacks) should be dimmed in sound

Under consideration Audio and Music Suggested by: Reptul Upvoted: 12 Jul, '23 Comments: 1

Comments: 1