Audio Falloff/Distance
FEEDBACK: Audio such as footsteps, roars, idle sounds and more should be adjusted
REASONING: As it stands currently with growth being recently added audio is of course useful in a survival aspect
But currently you can barely hear the footsteps/roars of a creature from certain distances yet once in range are immediately extremely loud with no in between
And sitting up from the laying/sleeping position releases far too much noise for its action
In short, loud sounds should travel farther and have a better range between on top of you loud and distant quiet
and smaller sounds such as scratching yourself, drinking (maybe even certain attacks) should be dimmed in sound
Comments: 1
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30 Nov, '21
Be Be ShotI agree, I've had many issues where I'll be basking (Sarco Main) or something and by the time I can hear them they will be on top of me. By the time I'm able to stand up I'll be half health. With the combo of semi-decent camouflage in this game and busted audio it makes it hard to be alerted of their presence.