Death Penalty based on the growth of your killer

As it is now, the penalty for dying to a player is very steep. When you consider how “high level” players share the same zone as a “low level” players, it’s not very fair that those low level players can be easily ganked and lose 25% of their growth. That’s hours of grinding, gone. With only ONE unavoidable death. With more and more players reaching adult, it’ll only get worse for new dinos.

Instead, I propose a system similar to another pvp oriented game I played. If a juvenile dino is killed by something much bigger, like an adult, it’ll lose virtually no growth (5%). If they are killed by another juvi, the death penalty is normal (25%). If a juvie is killed by an adolescent, make it 15%, 10% if by a sub, and so on. This would scale with the yellow growth bar, so these values aren’t exact.

This should help juvies weather the onslaught of adults and subadults wiping the floor with them, while also keeping the penalty steep for endgame players.

Under consideration Game Mechanic Suggested by: Nak Upvoted: 14 Aug Comments: 2

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