Growth/Quest system is tiring
I've been playing the new update since it released and it took me about 8+ hours to get to adolescent on the Eotriceratops and with other dinosaurs as well taking over 4 hours to get maybe halfway there. It feels less like a survival game and more like a fetch quest sim and not even a fun one.
Changing the Loc Quest's timer was a great change, I couldn't make some of the locations in time in 10 minutes on my Eot so it was a life saver.
Quests dont give enough growth boost at all, either they need to be lengthened or we need passive growth of some kind. Group quests also don't seem to give as much growth time as normal ones, I feel like that should give the most to encourage people to make groups.
If the goal was to try and make the growth system feel more realistic then it definitely worked in the way that growing feels like it takes years to get done in the game. I dont mind it not having a passive growth, but it needs to work faster, it's too boring and repetitive.
Comments: 4
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01 Dec, '21
Aus728I absolutely agree. The growth system needs to be based on survival time and quests as a boost. This would encourage people to do quests if they want a little boost instead of forcing the people who dont want to do the quests to do them in order to grow. Definitely takes the realism/fun out of it
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05 Dec, '21
ChimeraThey took the WORST part of MMORPGS and made their entire questing system around it.
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No one likes fetch quests.
"Go here and pick up 20 apples"
"Take this basket to grandma lilly"
And the entire POT quest system is built around this and this alone. It's boring. I grew one dino and I will say that until it's changed I'm done because it is not fun and games are supposed to be fun.
You should do just passive growth with the quests giving that passive growth a huge buff because after picking up an acre and carrying it across the valley, I can say I did not have fun, nor did I feel inspired to want to grow anything after my first dino. -
07 Dec, '21
beebee73If devs don't want to add a passive growth how about a boosted growth while questing...like on collecting quests add a growth spurt per item collected. Delivery quest add a spurt every time you deliver an item.
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This way growth is STILL quest based but it is more rewarding to actually DO the quests.
This additional buff could if need be, be higher for juveniles, slightly lower for adolescents and then taper off for a subadult. -
16 Dec, '21
κ§ΰΌπ’π±πͺππΈπ_ππ’π₯π₯ππ«ΰΌκ§I agree with this opinion. And what needs to be added is that the growth buff should decrease as it grows. Currently, it is a system with the least growth buff in childhood and more growth buffs as it grows. This must be improved in order for players to play without getting bored.
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