Make Growth Shorter for Juvies
With growth now released, a lot of people are struggling to find it fun and meaningful. This is partially because certain features are not yet implemented, but I believe how growth currently works is also a factor. At the moment, growth stages appear to be all the same length. Instead of the stages being even, progress should scale depending on your stage. The hatchling and juvi phases shouldn't take that long, because playing in those phases alone is a challenge since everything can kill you. Then as you make it to the adolescent stage, progress is notably slower. Lastly, the sub-adult phase and adult phase make up the bulk of the time spent growing your character. In doing this, players will have a more tangible sense of meaningful progress. This also falls in line with classic video game progression, where it gets harder the closer you get to the end. Simplist way to do this is to make the growth buff last longer in the early stages, and get shorter in the later stages.
Comments: 22
-
27 Nov, '21
FinchAgreed! A juvenile shouldn't take as long as a sub-adult to reach the next stage. You're extremely vulnerable as a smol, making it easy to get stuck at that size.
-
27 Nov, '21
FinchTo give context--I've been trying to grow my juvie for almost 5 hours now. I keep getting killed by other, bigger juvies. There aren't even adults yet! Once people start getting big it'll be near impossible for someone to grow solo.
-
27 Nov, '21
DrackanaI agree with this, making it so growth is slower as you grow would definitely make more sense and allow for better survival since the baby stages are the most difficult to survive.
It definitely fits for the MMO part of the game as well with you get levels being much easier and faster while later levels take much more time and work. -
28 Nov, '21
BellorousThis. It should get progressively harder / longer to grow the bigger you get. It should not be the same as growing a sub to adult when growing from a juvenile to adolescent. The long growth for juvies just makes getting to the later stages that much harder, and a lot less fun. This could be circumvented with parents but we are not at the nesting stage yet and not everyone has the opportunity to group with people (and they should not be forced to).
-
28 Nov, '21
DynneI think a lot of growing pains will result of growth itself being a semi broken system to begin with. Growth, or at least, where it specifically originated in the dino-survival genre, was for a different type of gameplay mode. 'Growth' being progression towards a bigger, stronger dino and you began the game AS an adult dino, one who was often small and speedy.
While I see where the idea of the juvenile state taking so long comes from- trying to stagger the amt of large, powerful adults at a time, juvenile takes WAY too long in general. Playing for abt 2hr 30 mins today I made very minimal progress. I also agree that there ought to be a variety of growth times for each dinosaur.
So yeah, support. -
07 Dec, '21
snooginsI think passive growth in small incriments as well as growth via eating/ drinking in small incriments would help as well. I haven't been able to get a dino to grow past juvie at all since whenever I'm questing I end up getting pk'ed. I think the loss of growth from death might be the biggest detrement to the growth system. Spending 3 hours to get halfway through juvie just to be killed and end up back at 1.5 bars stops being fun very fast. Also some dinos (sarco, sucho) take for ever to traverse the map to find quests. Growth needs a little more polish imo.
-
09 Dec, '21
kaitlyn schroederJuvie definitely needs to be faster to grow. This issue is partly due to quests giving such a small amount of growth and it’s hard to do the bigger quests that give u more time when your so small
-
11 Dec, '21
plutomiumFully agree wth the suggestion. Little hatchlings should grow very fast because they have many enemies but subadults should take very long to grow because they need to eat a lot of food.
-
16 Dec, '21
꧁༒𝓢𝓱𝓪𝓭𝓸𝔀_𝐊𝐢𝐥𝐥𝐞𝐫༒꧂Long after the growth system has been updated, it makes it more difficult for young to grow. There are many situations where adult dinosaurs attack whenever young dinosaurs are seen. So young dinosaurs are much more difficult to grow than just after the growth system was updated. Therefore, the growth buff should be obtained the most as a child and decreased as dino grow.
-
24 Dec, '21
AlexeiI posted another suggestion to address this same issue, you guys can look it up, its as of now awaiting approval, called "Balance for Growing Dinos and Gameplay Styles", I think the main issue is that the different gameplays they are trying to implement are at odds with each other. They want you to expose yourself to do MMO style quests, but also to do a survival style game and hide and run from predators, with very little tools to do so. I dont think shortening the time would be the solution, I think killing juvies should not be incentivized, they need some sort of protection or penalties for people who do it without being hungry, just for griefing sake. Because in the end, you should be able to enjoy being a juvie as well.
-
02 May, '22
Dustin UrbachCome check out Crusaders of Pangea. We are a pure passive growth server
-
16 Aug, '22
Vakuur BairnYour Growth mechanic is brilliant but desperately weak. The balance between time investment to growth/reward is so abysmal added to penalization for death that one tires of the game within a few short hours of play
-
27 Aug, '22
Kraxy_Kirbydefinitely need this
-
05 Sep, '22
Doyaduku_beYes! I also think that babies/juvies should only be able to get killed a certain amount of times during those stages or have a buff where they become translucent to bigger Dinos and can’t attack or be attacked for a certain amount of time. It is so hard, and I honestly don’t see the reason why bigger Dino’s harass babies so much besides being griefers and afraid of competition.
-
18 Nov, '22
DinodragonusShorter growth during juvie and even adolescent would be very nice. Even with the home cave buff helping a lot those two stages are a slog up until I reach sub. Once your at/near sub adult is when the game starts to get good since your skin is showing and you are unlocking most of your abilities. At that point you can play properly before then its a long grind while hoping kosers(i'm looking at you albertas) don't find you.
-
27 Nov, '22
Chrysa1isGrowth is fine as it is. People upvoting this are the kind of people who would pay money to get their dinos to adult if that option became available. Don't be lazy.
There are plenty of quests and you can easily get a dino to adult in about 6-8hours and thats not including trophys. If you can't handle the grind, go play on boring community servers with boosted rates. -
08 Dec, '22
omI partially agree with that idea - in general, growth should be like logarytmics scale: it is fast during beginning, but later it should be slower than now and total time spend on full grow should be somehow same as now
-
16 Dec, '22
JackI'm already getting kinda bored of the game and I've only just bought it last week, I also keep getting killed as a baby and it's just discouraging that it's taking this long for me to get bigger, it really does diminish some of the enjoyability for me which is a shame because I do really like the concept of the game.
-
20 Dec, '22
Allosaurusit shouldn't take this long to pass juvenile . the resting growth buff needs to be increase like 4 or 5 minutes
-
17 Jan
RachelI agree. Also I think juvi/adolescents should be faster harder to catch. More stamina. I barely play anymore cuz I’m so over doing all these quests walking out of the hc being kosed by an adult. Which is always a losing battle. And then being dropped somewhere sooo far from where I was. I just shut the game off lol
-
14 May
zapi agreed i just started its been 2 days of 8h plus session and im only an adolescent
-
20 May
SquishyHDI mean obviously if you start playing a game its gonna take a long time until you get the hang of it and its pretty easy to grow aslong as you know how the game works, just don't walk around hotspots and that stuff, i don't see a reason in making the grow process easier,
otherwise everyone will have every big dino but no one understands the game in general, put effort into the game and you will have the dino you have been growing all the time, no need to regrow or anything, you die you lose half a bar and that's all, and if you make growing easier i would change the fact that you lose only half a bar and change it back to 2 bars that you lose if you die, that way people would think about coming back 5 times in a row aswell ^^