Suggestion to end exploiting the character system for revenge kills
Revenge kills have always been a problem, but it's amplified tenfold with the addition of eotrike. The thing is nearly invincible up against everything else, and it can run or walk down the other large characters easily. Barely survive a battle with one, and another pops in before you can regenerate your stamina. Make an escape into water? The player quickly changes to an aquatic, be it a sarco or spino, to finish you off. It doesn't matter, they'll stack up as many characters as they wish to have their own army and completely ruin locations in game, causing others to lose marks unfairly. It's one thing if there are a group, but another if it's one guy exploiting the game.
Suggestion to fix this; if you haven't safelogged, or recently died (5 minutes on a server timer) you cannot login to a character within X distance of your last location. This distance is determined by the amount of group slots a character uses, more slots, more distance. Prevents tyrants from returning immediately.
Comments: 8
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29 Oct, '21
AionKillzones suggestion to fix this could lock out all of a persons creatures. There is a max limit on the number of creatures a player can have so this could barricade a player from switching characters, they would have to play the just killed creature.
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01 Dec, '21
JMOn a similar note, I'd love to see a "combat timer" preventing someone in dealing damage for the first 30s or minute after they've logged in. I have LITERALLY had a fullgrown Eotrike materialize out of thin air logging into a server near me, charged and attacked, and killed my Laten (which is pretty fast) before I even realized it was there. Close enough to do so that a small fast dino couldn't even run in time.
Now this is just insanely bad luck that someone logged in at that exact spot, it's not going to happen often. But the fact that big deadly things CAN appear out of nowhere and immediately hit you before you even realize they've arrived... that's kinda crappy. New logins need a very short buff both blocking incoming and outgoing damage.
(Minor sidenote: I agree with OP's commentary on Eo being nigh invincible. I've seen a big one wade right into a lake 1v1'ing a mostly grown Spino, with absolutely no fear in being out of its element. Needs balancing.) -
07 Dec, '21
beebee73Is bot a bad idea if you do it with a cooldown timer. So you ate forced to play the killed creature for the duration of the cooldown...that's kind of the POINT so that you can't immediately log onto another dino in the immediate vicinity to revenge kill. 👍👍
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11 Dec, '21
HathI agree, although there might be a much easier fix for it. Simply prevent a player from logging into a server if they already have a character logged in.
I can't remember if you go back to the selection screen after death or if you get plopped back into the map on the same dinosaur - but I'd make sure the former is true. You die, you get an onscreen message saying you've died and you click to respawn. You're then plopped back into the map and have to sit the logout timer, either on the dinosaur or in the character selection screen.
So for example they could logout of their dinosaur who has just respawned after death immediately and be prevented from logging another character into the server until that dinosaur has logged out OR they sit the logout timer and then log in their other dinosaur.
In both instances they're made to wait, there's not that instantaneous flip there for them to abuse. -
21 Jan, '22
SeraThey just make second accounts now and still kill you. I wanna know how you want to prevent something like this? Not possible, because human beings just xxxx xxxx xD
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14 Aug, '22
SamanthaNo because this is the issue with log out system as it goes it's slow and buggy there should be no timers if u safe log out u should be allowed to swap characters freely
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05 Apr
PhsyferMoonI'd like to be able to spawn in without being killed. I logged in my baby duck I had in water and a giant sarc kos me I couldn't do shit smh also preventing attacks within a certain radius of HC and was would be helpful with the HC and ws kos campers and with the hc debuff making it hard to escape
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29 May
KailaniI honestly think if you die on a server you should get "booted" out of that server, to another. So you were on a server with friends? Too bad, you died. Play better. Go through the menu select screen and rejoin your friends that way. Spawning into the same server after death IS the mechanism that enables revenge killing in the first place. I've died and respawned feet away from my corpse: ran over to the player and killed him off and used his trophy to become adult again. Many times I spawn in the next POI over . . . same thing, sprint over as an old Sub Adult and kill the player regenerating health. Instant adult after the trophy delivery. The problem is respawning in the same server. Period.