Choose area for spawn
Add different areas, for choosing where you would like to spawn, instead of random spawning.
Walking through the map needs a lot of time and not always there is someone who sends a waystone invite.
Comments: 28
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28 Oct, '21
TheFarshooterWould make the home caves more tied into the game if they made it so you can only respawn in them. (Ideally being allowed to pick which one)
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02 Nov, '21
AionThis would be fine if the area is large enough to still be random, just a few options so you don't end up NE when you want to be SW. Something like a N, E, S, W spawn
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15 Nov, '21
beebee73There should be a home cave in each quadrant so still SOME travel but easier for slow walking critters. But yeah I could be down for respawnng to home caves.
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12 Dec, '21
TiltedCactusPeople would abuse this no doubt. :(((
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24 Dec, '21
AlexeiI think this would require areas around home zones to be safe havens otherwise people will lurk around the home points to grief everyone spawning. Hell, they sort of already do that with the existing home zones.
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28 Jan, '22
beebee73My prior comment was before new system to prevent revenge kills.
Spawning to home caves or certain areas IS still a good idea for nee critters maybe. BUT in keeping with the anti revenge system if you just died in a certain area that area is locked out for a set time. -
28 Feb, '22
Vincent HillPlaying sarc means you can lose almost all growth after being killed once trying to reach water. Please yes.
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04 Aug, '22
MrPinkAdventuresI don't think we should be able to choose any spawn location. I think we should be able to choose our initial spawn into the world when coming in after the tutorial. Once you die I think you should spawn at the nearest Home-cave that way you're nearby wherever you last was.
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08 Aug, '22
LukeThis shouldn't even be a consideration it's a must. The game is walking simulator without it
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21 Aug, '22
InfaRandom spawn is perfect, I wouldnt change it
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25 Sep, '22
marbenetThis is definitely a must-have feature. It is essential, as being killed means you're going to waste good 20 mins getting back to the central waypoint station. Please, devs, add this!
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05 Nov, '22
KitsuneKyubiYES DO THIS PLEASE!!!!!!!!!
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11 Jan
Only One ShinobiThis is one of the most frustrating things - especially for multiplayer/group play.
Sometimes it takes an hour or more to build a pack or a herd and walk across the world to teach them. Only to get ambushed and respawn on the other side of the map.
The random respawn discourages group play. And makes it very difficult for new players to get into the game. Since Juveniles easily die.
At the very least players in a group should be able to choose to spawn near the party. -
20 Jan
Akuna09Yes you have to to do it.
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12 Feb
EnvirobridgeNot a fan. Maybe make food more available at random spawns?
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18 Feb
Am-MeI really like this idea. I loath taking all the time to walk to one area, only to end up completely across the map when someone ambushes me.
If not this, at least spawning in the nearest home cave would be a great alternative. Though there would definitely need to be something implemented where people can't just camp home caves. -
12 Mar
KupkakeMight not be a good idea for Official (or official-like) survival servers, but for community servers this would be a fantastic addition; such as more lax rules, pvp meetups, or even future gamemodes, such as capture the egg or something.
Perhaps in survival style servers, allow players to spawn in corners of the map, in a NW/NE/SW/SE fashion, which should make it easier to come back to your group rather than running for a WS or the length of the map. -
23 Mar
SpexxxI actually disagree to that,cause this is the first thing,getting abused for revanche kills in the game.
The idea using the homecave as a respawn is a good argument,so they are more useable and have more impact into the game,which prevents players getting imediately killed again after they respawned in a area,where are multiple people nearby.
And you can manage it,that you can only spawn in a homcave outside of the area you died
(because of revanche kills,lol) -
04 May
PaigeWould also love the respawning at the nearest home cave because it’s really frustrating when you’re spending 20 minutes running somewhere just to immediately die when you get there due to no stamina.
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15 May
SunnyIf they could maybe allow spawning in general locations like a random spawn in [North/South/East/West/Center] would be cool to see. I see this only really needed for the slower Dinos because getting killed on sight and having to walk across the map seems tedious while playing solo.
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19 May
TacBravoWould be nice to be able to spawn in the zone of the group leader, even if it's random placement in the zone. Even using the Waystones to port yourself near your group and have a heavy wait time to reuse it.
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29 May
KailaniJust as long as you can't choose to resapwn in the POI you died in (shrug).
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05 Jun
KooffieNot choosing an actual area, but choosing a specific corner of the map, for example, center of the map, south of the map, north of the map, etc, would be great.
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06 Jun
AnominousI think this would be a good idea for a few different reasons one because I’m tired of running to the impact crater and dying on my way which really annoys me so this is a good idea to me.
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28 Jun
GnryesonI love arks respawn and I feel it would fit very well in this game just choosing the general area on the map and respawning somewhere In that area
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30 Jun
HeimdarmI would mix this idea with the nesting system, I think nests should act as spawn points later. Wether they are placed in the open world, or they'll have seperate instances like home caves, just call it nests.
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07 Aug
KupkakeIn officials? Probably not. But would make excellent for community servers. The more options baked into the game; the better community servers are!
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23 Nov
CrypticI think at the very least you shouldn't be spawned into an area you were killed in or hotspots. I have spawned into battles and large packs too many times. I think this would help that.