IMPLEMENT REALISM FOR THE SAKE OF THIS GAMES CONTINUITY!!!!
For Adventure gamemode:
This would probably take a long time, but if it was done right, this game would have way less of an issue with griefers and toxicity.
Firstly! Add ~DIVERSITY~: create a baseline ecosystem for all playables to fit into, make everything edible for everything, but give certain creatures consequences for eating certain food items, and add more edible plants.
Next, implement map movement and discourage mixpacking/megapacking by causing dinosaurs to become stressed or deterred (given either faster food and water drain, or a damage multiplier debuff) by being near too many other dinosaurs of the same species (such as four tts standing within the same PoI for more than five minutes) or too many dinosaurs with the opposite diets (such as a large discord group of herbs and carns piled by GPR or MF) for over ten minutes within an 100 meter radius.
Next, discourage players from staying in the same PoI by causing dirty water to make you sick (if below 0%, you can still drink it, but it will cause a fat reserves drain for a given number of secs depending on the % of dirty water you drink). And rain will CLEAN water sources, but instead of being all across the map, weather can be sunny in one PoI and windy in the next, and then rainy in the next, and it shifts by the hour. You can track weather on the minimap and put an Ingame clock below.
Next, add a way to locate other players without using the chat: scent system. But instead of a free for all, you can make it harder to find you by hiding your scent using a water/dust/mud bath. Carnivores can track wounded creatures or creatures without scent coverage (note that the stress debuff will remove this coverage)
Herbivores are better suited to tracking clean water and grazing area, but can SENSE if a carnivore is IN THE POI thru tracks, some shape or form of feces (poop/pee), blood from a recent fight or kill, and sounds.
Being in water will also slow bleeding and juvi-midadol cannot be tracked.
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30 Apr
AnonI agree, just that anything to do with debuffs will get exploited. I think the only way they will actually be able to stop mega/mix packing is if they actually put in the resources to make it a punishable offense.
They also need to just get rid of ws, make it harder for groups to form. -
12 May
ROTTMNTLoverI mean if the implemented the realism into the default rules of gameplay (nice part about video games is that nobody’s meeple is able to cheat without instantly screwing themselves over) it can be ASSUMED if the devs know what they’re doing that theres a punishable offense for, like, a rb or smthn, thats upheld by the game instead of a moderator or administrator. Because chat is chat, ppl say what they want. Who cares? When you rule break, you defaulto ruin the game. So it would be wise and stress-relieving if instead of relying on human moderation, we just let the game handle it by preventing players who broke rules specific to interacting with other players, like killing when they’re not hungry or continuing to fight when they’re not supposed to, or grouping, can be instantly punishable by a warning, and when you dont listen and knowingly rb, you get ur creature blocked for a max of like three hours. This way, the punishment would be unavoidable and consistent enough to be annoying.