Rhamphorhynchus upgrades for head section
1. Normal bite does damage to players, but may have side effects like no combat timer or maybe a small amount of time for combat timer. It could also make rhamphorhynchus bigger or slower.
2. New pest control bite that rhamphorhynchus can use while pounced on players. When used it gives food to the rhamphorhynchus and a buff to players the rhamphorhynchus was on. These buffs could be better stam regen (as if the affected player is no longer shaking off bugs), health regen (as if there were no bugs that bite or eat the skin of the players) or blood regen (as if there are no blood stealing bugs). It could even give good effects to the rhamphorhynchus like a buff that makes food drain slower.
3. Scab picker gives a small amount of food.
4. Bloodsucker gives water.
Look for my other post titled Rhamphorhynchus upgrades for Metabolism section
Comments: 2
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19 Jan, '25
RhiannonAll of these seem good except number 1. Ramph does NOT need to be a damage dishing playable. I don't want to see its stam or speed nerfed when people find out how bad something so hard to hit could be if given a real weapon. It was prevented from damaging other players for a reason. Let it keep its freedom of movement and give Thal more damage moves instead.
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15 Apr, '25
CuteasaurusMaybe Rhamp could have no combat timer and only do 5-10 damage so it is healed straight away and you need many Rhamps to do any sort of damage. When the creature being attacked has a combat timer, the Rhamps bite will do either no damage or very little like 0.5 or 0.25. Another thing it could have with this is Rhamp could only bite when latched on to a player. I imagine this would make the bite very balanced because it is then difficult to use but still grants the ability to defend if you have enough Rhamps.