Allosaurus Update and Tail Attack suggestion
1: Health +50, speed +15, Stam Recovery increase, Hatchet bite damage +5/+.5 bleed,reduced cooldown, claw attack damage +5, to balance with stamina cost unless stamina recovery is adjusted, increased HP recovery +.5, increased defense by 5%
2: Additional Forelimbs ability like grapple
2 slots to Forelimbs.
Senses ability suggestion blood frenzy, increased defense, attack, mobility, and reduces stamina cost and cooldown of hatchet bite against heavier bleeding dinosaurs (must be in combat)
Additional legs slot/ability : padded feet: makes the Allosaurus steps quieter when within 50 meters of another dinosaur, disabled when in a party
Pin :Gain the ability to pin down smaller dinosaurs +bone break %
3: For all :Tail attack ability now charges and uses stamina, charging the tail attack will increase damage against heavier dinos, and will increase knock back against lighter dinos, when not charged tail attack will maintain its base stats, no stamina cost, medium damage, and knock back.
Comments: 6
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21 Aug, '24
MichaelKrowSo it was brought to my attention tail attack uses stamina, I don't use tail attack so the idea of it not costing stamina can be scratched out. My apologies.
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21 Aug, '24
MrGOAT007We really need a buff for the allosaurus and I’m a 100% WITH this one. They’ve been hated for so long with nerfs more than buffs. They need love for real!
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21 Aug, '24
MichaelKrowAll stats suggested are only suggestive, not necessarily a need as the abilities are, however stamina requirements for the allos attacks would require it to have its stamina recovery adjusted, or the stamina cost of the abilities decreased. Suggesting also that hatchet bite have a 2 or 3s cooldown rather than a 4.
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21 Aug, '24
SlimedserpentI don't think Allo should bonebreak smaller dinosaurs that have a hard time fighting it anyway, I've always seen bonebreak as a rather imbalanced mechanic because it prevents dinos from running and being able to move is the number one key to winning most fights, especially against anything larger than you.
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Padded feet is great but making it only work outside of group will lead to ungrouped allos gaining an advangage over those who are grouped (mixpacking and working together outside of groups is a common thing) so I think it should be balanced to work within groups as well.
Charging tail attack is fun I think, especially with how it affects dinos differently based on their weight compared to you
To add a suggestion myself, an ability(a sense or even a specific attack) that does more damage the more bleed a target has would be interesting (a lot more than just applying bleed once for a flat 10% boost in the rest of your battle) -
02 Sep, '24
SpinnakerI think allosaurus is fine as it is, it is just a harder dinosaur to master.
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17 Sep, '24
OwenDon’t add speed