Visual indicator for charge damage (pycno, pachy, etc. type charge)

20 votes

Charging damage in game is currently based on distance - a simple visual indicator, such as a small current/slipstream when at maximum damage, would be useful! It would be easier to know how much damage you're actually hitting a target with.

If you wanted to get more complicated, you could do a few "layers" of indicators - weak, mid, max. Either denote each with a stronger effect visually or perhaps slight coloration difference?

Under consideration Creature Abilities Game Balance and Stats UI and HUD Suggested by: Keeraka Upvoted: 07 Nov, '24 Comments: 1

Comments: 1