Visual indicator for charge damage (pycno, pachy, etc. type charge)
Charging damage in game is currently based on distance - a simple visual indicator, such as a small current/slipstream when at maximum damage, would be useful! It would be easier to know how much damage you're actually hitting a target with.
If you wanted to get more complicated, you could do a few "layers" of indicators - weak, mid, max. Either denote each with a stronger effect visually or perhaps slight coloration difference?