"Off" Option for Shadow Settings to Help Further with Low End Performance on PC
As a low end PC user, I've always liked how Path of Titans would allow me to turn shadows completely off when selecting the "Low" graphics setting on Directx12 for the past three years, but as of patch 31439, the option for "Low" shadows now displays actual low resolution shadows as opposed to disabling them completely, resulting in a regression of optimization for many other uses with PCs like mine.
I could play in UE 5.3 just fine for a couple of weeks after the engine upgrade, but this sudden change with the shadow settings came out of nowhere.
I propose an option to turn shadows off, like most other games on PC have
Cinematic -> High -> Medium -> Low -> Off
Comments: 3
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21 May, '24
Carb KaijuCertainly valid qol, but a tricky road to navigate. Turning off shadows greatly increases the ability to find other players especially in forests. Maybe forced low-quality shadows is the teams way of fixing this.
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24 May, '24
DokeId agree if it wasnt for the fact that low quality shadows as they are now dont actually hide anything anyway, and all the other low options like foliage and render distance still let you see people hiding in bushes anyway. Low shadows are the least worrysome compared to the other graphics settings
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24 May, '24
DokeThe other thing about low quality shadows in other games, is that objects cast high feathered outlines around objects, as opposed to One to One projections with every single polygon, other formats use ambiguous shapes or even curved shapes as a means to further optimize. A precise silhouette that just has slightly less opacity doesnt help save memory at all.