Progression system
Add a progression system like the isle had back in the day. Where you start of as a small Dino and progress with points onto the next one and if you die you start all the way back to the first dinosaur. To me it gives a feeling where you need to survive at all costs which imo pot lacks bec when you die you loose a percentage of your growth. I feel like it needs to get more punishing and the more casual players can choose survival mode if they want.
Comments: 2
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25 Apr
Marin MasatovicI think personally it will be better if you spawn in as an adult immediately instead of being a juve and growing into a next Dino, except for apexes where u should be a sub in the beginning. I want to play the earlier Dino bef I progress to the next one
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26 Apr
RhiannonThis mode is not for me. This being said....I do have a concern for those who would like this mode. The apexes as they are now would suck as an end game reward in a progression mode. Their power level was designed for the game currently and they're kind of underpowered even considering they had to be balanced with worry that they'd be popular. They would need to be statted different for a progression mode because 1. Population limits survival doesn't have. 2. As they are you have to be skilled to do well with them because their turning radious sucks. They survive this way because death is less brutal. Players can practice them easyer. Plop them in a mode where they're an end game reward and they'd just be disapointing targets that would immediately be mobbed by all the cheaper but more agile animals. Progression mode apexes would just straight up need to be statted different from survival mode. They'd need to basically be playable minibosses. Other dinos might need tweaks too.