Alternative for Revenge Killing
I noticed in the recent patch that Hatz received a substantial nerf to it's stamina, namely due to people using them to return quickly to fights that they lost to get revenge before other players could heal. This unfortunately destroyed a lot of the fun in Hatz, these were large animals that could fly huge distances and being able to do that in game is a lot of what made Hatz good.
Rather than nerfing Hatz's stamina for this, and needing to continue to chase this issue into the future with whatever dino is used for this next I suggest a debuff against attacking a player you recently died fighting. Maybe both parties could have a their damage output significantly nerfed for however long, or if you kill a player you could be immune to damage or effects by them for 10 minutes or so, whatever feels good.
I really think this would be a more meaningful change that would prevent gutting things like Hatz flying stamina which was a huge part of the fantasy of playing it.
Comments: 5
-
23 Apr, '24
striehartI used to love flying around as Hatz - it was in the PERFECT state when it dropped, and I'm generally a pretty peaceful player who likes to roleplay being a huge azhdarchid whose shadow would scare those below me. Now I feel like an asthmatic child when I try to fly. I feel like I'm gettting punished and unable to really play as an azhdarchid might have, because some people who play this game are dickheads.
12
A huge debuff to damage to and from someone you died to recently would be great, or the inability to hurt them like the HC buff. -
23 Apr, '24
LYeah this nerf is a huge shame. Personally I don't care for pvp but I loved being able to just fly for long distances as a hatz. It was fun. Basically halving hatz stamina has really taken a lot of the fun out of it for me personally as someone who just wants to have fun flying from place to place.
10 -
24 Apr, '24
ErebosI'd disagree with this. The meta would likely still turn into them flying around and outwaiting the timer to attack it. stamina change may need additional tuning/experimentation, but the hit needs to remain in place in some fashion.
These flying giants are beautiful in air, dont get me wrong, but this size of a map simply doesnt support long term flying like you are imagining. we've already seen the chaos it created -
24 Apr, '24
Father Pretendo@ Erebos, if you're going to stretch the idea that far there is no difference than just resting and taking off to get back to wherever you are anyway lol
4 -
20 Jun, '24
DrFlamngoHatz was a dinosaur I really enjoyed playing since I could just fly around and not be afraid of every other dino while doing so. Now it feels like it was designed to be unenjoyable to play. Being unable to fly 500 feet without crashing to the ground is horrendous.
1
This change has pushed me away from the game and I really wish it would be reversed in favor of something more focused on the troublemakers.