Diet Revamp ! With Visual of how it could look like
I personally really really dislike the Diet Ability slot, having to constantly run to your HC and swap youre diet back to another just so youre able to feel a little immersed, when I feel many of these diets should be natural for the animal itself !
You start out small, only able to eat from a few things, such as an example, bones and meat, but over time the more you grow and you reach your new stage, you can eat more now as youve unlocked the new diet option, adding more resources to your list, such as fresh carcasses and then even later once fully grown, fish, clams etc as example! this would be different for many animals of course, removing the annoying case of having to sleep/run to your HC, which not only me but many others really dislike !
please make sure to look at the visual ive edited together!
Comments: 2
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17 Mar, '24
MiseryThis is something the community has been begging for, for years. Throwing away the ‘diet abilities’ and replacing it with a progressive diet system, just like the example shown in the image.
8
Would love to see this implemented, as it’s an excellent quality of life feature, and could allow for more diversity in unlockable diets. -
17 Mar, '24
CalebI really like the UI you came up with! I'd love to see something like this in a mod, at the very least!
7
This is sort of how I envisioned the idea myself (https://feedback.pathoftitans.com/suggestions/539773/herbivore-diet-mechanics-dynamic-gameplay). Not exactly the same concept, but I really like your ideas!