Double Growth and Marks (Hot-Zone)

14 votes

A great way to discourage massive, stagnant, boring groups camping in one area is to encourage map migration. An auto-rotating Hot-Zone would keep the game feeling fresh and put people in situations they wouldn't otherwise be in, while greatly incentivizing it. The game is fundamentally set up for a feature like this because it is already separated into areas. Essentially, there would be two Hot-Zones available at any given time, one for terrestrial playables, and one for aquatics out in the ocean. The Hot-Zone would grant anyone questing within it double growth and marks. To compensate for the higher traffic, the Hot-Zone would also spawn resources at a doubled rate. This feature would freshen up Path's gameplay loop, encourage dynamic PvP, and give everyone a reason to go explore the beautiful (often overlooked) areas of Gondwa.

Under consideration Game Mechanic Quests and Achievements Suggested by: Taiji Upvoted: 21 Dec, '23 Comments: 0

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