HUD and UI Improvements
Hunger, Thirst:
Display percentage so players can make more informed decisions based on these survival mechanics
Health, Stamina:
Display actual stat values within the bars as well as regen or degen e.g. Health: 825/1000 (+5HP/s or -5HP/s). Improves combat awareness and allows user to collect more data while fighting so they can optimize their combat strategy.
Character Customization/Creation:
Display stat values for the dinos stat bars (dmg, survivability etc.) so we can actually make comparisons of different dinos stats. Tooltips/descriptions for the stats would be a nice touch as well
Buffs/Debuffs:
Add tooltips or descriptions for what each applied buff/debuff does when opening the in-game menu so that a user can see what the buffs/debuffs applied are doing. This way a user doesn't have to alt+tab away from the game to try and look it up. They will see in-game what the effects are.
Comments: 1
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12 Oct, '23
Nadder_14The game's HUD should allow customization and be more flexible. For instance, I prefer playing with minimal HUD on my screen. I would like it to be possible to remove and adjust the size of items, such as the mini-map, and disable mission prompts when I choose. At a certain point, I already have my dinosaur with all the abilities and skins I want. I don't want to acquire more marks! However, the game constantly offers missions, which can become tedious over time. Therefore, a 'disable missions' button would be useful for those who just want to play without constantly receiving notifications and missions they don't want to undertake. These take up significant space on the HUD.
It would also be helpful to be able to remove notifications such as 'Arrived at' and 'Left'. Adjusting the position and size of HUD information, such as health, stamina, water, and food, would be beneficial.
This way, each player can tailor the HUD according to their preference, providing more accessibility.