Rework Flying Controls + Aerial Combat

4 votes

The flying mechanic for the game is great, don't get me wrong. The problem however is being able to combat other players while airborne. It's impossible to land even a single hit on other creatures.

You either attack and miss because you're too far from your target, you think your bite hit, but the terrible hitbox says otherwise, or you get too close to your opponent ending up with so much collision damage despite flying as slow as you can, or getting plucked from the sky from how fat Thalasso is than it should be.

For flying controls improvement, I suggest crouch and jump buttons will only allow you to ascend and descend, while forward will only allow you to move forward, and pressing left and right is the only way to steer.

For aerial combat, its bite should be capable of maintaining distance while attacking from above. For example, Thalasso's peck should have it swing its head and neck downward as much as it can.

Simply put, Thalasso would be like The Isle's Pteranodon in PVP.

Under consideration Creature Abilities Game Bug or Crash Game Mechanic Suggested by: KaponoFalconer Upvoted: 17 Mar Comments: 0

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