Remove Excessive Animation Calls
Currently, some dinosaurs make loud noises when they go to sit, sleep, or even randomly loudly make noises when drinking, eating, biting, or jumping.
I think all attack animations making a sound to indicate they were performed is fine (e.g concavenator claw attack), however, on PTB, laten now makes a little call every time it jumps, and multiple dinos make noises when they sit or sleep.
It makes no sense and is annoying as a player.
I can even accept the sleep sound for combat, however, the rest should go.
Comments: 1
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09 Mar, '23
KupkakeSound cues help players in PVP when actively hunting a player. In fact, some dinosaurs are lacking sound cues when doing certain actions altogether. Thalasso for example makes zero noises when drinking, where it is at most vulnerable.
I see zero reason to remove noises from creatures doing daily actions like eating drinking jumping etc. It would become way too easy to stealth and find players to hunt and interact with if you couldn't find them at all. I do think sounds need to be universally consistent across species though. If one creature makes a grunt or snort when sitting or jumping, I expect all creatures to do so in their own way. It's jarring playing a new dino to figure out one snorts and the other doesn't when sitting down when I'm trying to stealth myself.
We could use more sound effects though, such as flesh getting torn when being bitten or clawed, Thuds for non-bone breaking clubtail hits, and so on.