Adding In Game Clock To HUD
An in-game clock would be relatively simple to implement but incredibly beneficial for community servers that rely on schedules or certain behaviors at particular times. Having an in-game clock would enable universal understanding across those currently playing on the server as to what time it is. Much the same, it would enable players to set their own play schedules or better immerse themselves into the creature they're playing. Community servers would benefit immensely from the addition of this feature.
The clock could be located beneath the compass and read back the time of day on the server. It could also be located on the compass or above the menu when you hit tab.
Additionally, having the ability to know the exact time of day would be beneficial for moderation and regulation of time-based player behavior for realism or semi-realism servers. Official servers may also benefit should players choose to integrate more RP-based behavior into their gameplay.
Comments: 7
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09 Feb, '23
MotomoWith the recent combat updates, this clock feature will be even more important to help coordinate hunts and combat.
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09 Feb, '23
MaryI would love this to be implemented.
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09 Feb, '23
JonasOnly good if you can turn it off and for wwd and to see whenever your buff comes
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09 Feb, '23
JohnI would love for this to be a toggle feature
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09 Feb, '23
MotomoI wouldn't mind the clock being toggleable and/or only visible if you hit TAB!
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19 Feb, '23
Daynait would be nice if it was just an icon like dawn, mid day, dusk, etc. that way it would be unobtrusive but you'd know the time of day for realism purposes when it was misty or cloudy out
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24 Jan, '24
ADinoNerd_713Pair this with speacialized activity spans... that would make the game more immersive