Matchmaking Avoid Loading Players In Servers Too Close To Server Restart
Would be great if matchmaking avoided loading players into a server that is too close to server restart.
It is a waste of time to load into a server that is just gonna kick you very shortly after.
It takes around 20 min if you are a slower species to reach some of the further destination quests, so maybe it shouldn't load you into a server within 30 mins of it about to restart? And start redirecting players to the next best one after that point.
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26 Apr, '23
SawbusFull agreement. I haven't run into a single server today that didn't have a restart in under an hour, which has been absolutely frustrating feeling like I have to hop in and out of the game to get anything done. While I do think it's a good idea to have a set time to make players log off for health reasons, in a game like this you need some time to get to a location, meet up with friends, or complete a quest before the restart nukes it. An implement such as locking out players from a server when it hits the hour restart mark might be a good idea.