Groups Disband Way Too Much

14 votes

As I play the game more I realize that one major aspect constantly works against itself, and that's groups. Whether it's a herd/packmate dying, safe-logging to use a Waystone, or even just crashing, it feels like the game does anything and everything to disband groups. Which becomes increasingly frustrating when farming group quests.

How would I solve this? Simple. If the player in question is still logged onto the server, even after dying/safe-logging, the group SHOULD NOT DISBAND, because remaking a group each time someone dies or uses a Waystone is tedious and unfun.

The only time a group should disband is if a player crashes, they log onto a different dinosaur that isn't of the same diet, or they've been safe-logged for over 2-5 minutes. This will make using the herd/pack mechanic so much easier and let people actually enjoy the game without having to sift through menus as often.

Under consideration Suggested by: Amargus Upvoted: 08 Jun, '23 Comments: 2

Comments: 2