Dynamic Quests

19 votes

Dynamic quests that engage players more than the rather mundane and fetch quests. Primarily ones that encourage PvP, and thereby player interaction. Incentivizing grouping up for combat. Due to the risks in these dynamic events (the risk of dying and losing progress) it should provide better EXP rewards than standard quests, further incentivizing participation.

Ideas for dynamic quests include:
King of the Hill: a zone/radius will appear randomly on the map and a timer starts to allow people to get there. When the timer stops the last remaining dino/group within the radius will be rewarded with EXP. To avoid small dinos from camping on rocks the zone could potentially shrink similar to battle royale games.
Herbi Defense: similar to King of the Hill except herbis have to protect a zone from carnis for a set amount of time. Herbis are notified of the zone before carnis to allow setup time. Whichever side wins receives EXP
Herd Attack: (will be explained in comments due to space)

Under consideration Suggested by: GreenLegRyu Upvoted: 04 Jun, '23 Comments: 0

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