Make Balance make sense
Obviously the game balance will change when the game comes out and all, but it would be good if there were some balance changes in the demo as well. Right now it feels like herbivores have the upper hand, with even the hadrosaur bites matching carnivore bites in damage, while tail slams from dinosaurs without spikes out trading carnivores that attack from behind. While this may sound biased, and the game may be balanced around other systems that are to come, but I feel like the numbers for all dinos should logically make much more sense. The game doesn’t allow much to hunt for solo carnivores -even the bigger ones like dasp- except younger dinos. By logically make sense I mean if something with teeth bites another thing it should do even a small amount of bleed, furthermore tail slaps for -for example- hadrosaurs should not outdamage carnivores of same size or bigger, forcing them to retreat, when they should be rewarded by attacking their -supposedly- defenceless sides.
Comments: 1
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23 Apr, '22
Slenkor2335Maybe logic might not be that simple to explain but we do need a balance update sometime soon. Right now the combat is solely dependent on stat checking your opponent, with herbivores being much stronger than carnivores. Even bigger land carnis like dasp and allo cant take on -supposedly no fighters- hadrosaurs because how strong their tail hits are compared to bite attacks of said carnis. It just feels unfair even if played perfectly. Even a deinocheirus outrades a sucho that spams clawa from behind it avoiding chei’s claws, because of how damaging its brush for a tail is.