Diet Ability overhaul + Metabolism Abilities
One of the main gripes I see people having with the current diet abilities is they're just less interesting and unique than the old diet system, where different dinos had different things they could eat (struthi bugs and berries, ceratopsids nuts roots and shellfish etc). I think repurposing the current diet abilities into "metabolism" abilities and instead turning the diet abilities into a "pick what you eat system" would be far more interesting.
The current diet abilities would be *just* metabolism. They would be entirely unrelated to what you can eat, and instead simply alter your food/water drain and stamina. Diet "abilities" would be rehauled into unlocking certain additional food types. EG by default a herbi can eat bushes, but can choose to also eat lychees, or acorns etc. Each food type comes with a small positive and negative effect to certain stats (very minor, ~5%), eg amanita = better health regen, worse health. See image for more in-depth details!
Comments: 4
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03 Feb, '22
MeslamtaedaI agree the current diet system is boring. It would be better if you could unlock more available food with every growth stage, unique for every dinosaur. But this should be without any downsides or upsides stat wise. Because then, there would be again a "best diet everyone picks" to have the best stat trades. So some food types would never be picked as they make your stats worse and some would always be picked if available. 5% is btw not a minor change. 5% more speed for example is very noticeable and game changing.
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04 Feb, '22
serpentarius5% is minor enough to allow people to tailor to their preferred gameplay better without having huge impacts on gameplay imo (though for what its worth, I was largely just throwing a number out there, word count isnt long enough to elaborate on that point. Same with the stat changes). IIRC the stat differences in subspecies is 10%, and those aren't so major that they necessarily make or break a dino: just nudge you to pick a certain one depending on your playstyle. Same with the stats themselves, as "meta diet" would be entirely dependent on the dinosaur. A struthi might not benefit from eating clams because of the stats, but a sarco would. Tiger nuts might not be the meta for spino, but maybe they are for stego. A meta is not inherently a bad thing, so long as they don't override all other options and have flexibility in this way. This would loosely encourage different dinosaurs to have different diets, but still give players the flexibility to shape things how they want.
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14 Mar, '22
DragonbornVery interesting! I like this!
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27 Apr, '22
LycaenopsI’m all for selecting specific items for the diets, but I’m not a fan of the diet choices positively or negatively impacting play style. Being able to choose a specific item would be beneficial for staying in specific territories, or just for increasing survival chances as you explore
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