Natural disasters
I know it'd be difficult to implement
but hurricanes, avalanches, floods, earthquakes etc.
Most would be to direct players together if the server population has spread too thin (mainly helps the carnivores get fed)
Flooding could give semi/fully aquatic characters access to previously unobtainable food sources
Comments: 5
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27 Jul, '22
JochewiForest fires too... The truth is that these creatures had a close relationship with natural forces, fleeing from inclement weather or taking advantage of them for easy food, so it would be great if they were represented in some way in this game .
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24 Aug, '22
DomiI thinking flooding and wildfires would be easier to implement.
For floods, the rivers and lakes could swell. Giving dinos a time limit to seek higher ground. As well as bring players together for a more battle royal feel.
Wild fires could be per biome, or spread.
Snow Fall and ground cover. Enable snow to gather, thus hiding food and resources like it does in the wild. -
24 Dec, '22
Zeniththat would be cool because in the wild there's natural disasters like flooding snowstorms and fires and droughts.
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17 Jun, '23
NoogletI think if there is a natural disaster, the player gets a debuff called, 'Uneasy' Im suggesting it lowers attack and possibly defense
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12 Sep, '23
Hunty33That would actually be an interesting experience, see how other players act during those disasters! I imagine most aquatic dino being able to resist a bit more to flames dut not smoke. On gondwa, there is often big big fog, there could be black smoke from fire! there is even volcanos! If making forest fire is too complicated, maybe having the lava on more rocky biom with only a few plants here and there? Though, even tho it's a great idea i'd love to see, I don't think it's the immediate one to take care of. But definitly something to think about! Maybe as a type of game?