Passive Growth Through Staying Healthy
I hear a lot of people saying they'd like the addition of passive Growth to go with their quests in order for them to grow there Dinosaur faster. I've had an Idea that I thought would be worth sharing. Something that has always left me a little bit puzzled is the fact that the "Find Water" and "Find Food" quest gives players Growth upon completion, which is fine, however I do find it strange from a logical perspective. Here I am growing these massive Dinosaurs, and more often than not I'm intentionally starving them or depriving them of water just to get said quests. My suggestion is this: Instead of rewarding players for fighting off starvation or thirst, your dinosaur will have (slow) passive growth when their food and water are both at 70% or higher. This way, players will not only have the desired passive growth, but will also motivate players to engage in further map exploration in order to find more food and clean water. Thanks for reading, Enjoy your day.
Comments: 4
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27 Jan, '22
AnonymousI like this idea, especially as it helps combat afk growing which is a huge issue in similar survival games, as players still need to be active. It would also allow players to continue with quest-only growth, as the find food/water quest progs before the 70% mark.
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27 Mar, '23
DamenI think this is a solid idea and should be implemented u have made some very good points and suggestions let’s hope that the devs have seen this
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04 Sep, '23
OrlandoWhen is this happening
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08 Sep, '23
ctpI can't believe this doesn't have more upvotes. Excellent, excellent idea. Strikes a perfect compromise between people who enjoy questing rewards and people who would prefer to be rewarded for just being a dino.