Passive Growth Through Staying Healthy

70 votes

I hear a lot of people saying they'd like the addition of passive Growth to go with their quests in order for them to grow there Dinosaur faster. I've had an Idea that I thought would be worth sharing. Something that has always left me a little bit puzzled is the fact that the "Find Water" and "Find Food" quest gives players Growth upon completion, which is fine, however I do find it strange from a logical perspective. Here I am growing these massive Dinosaurs, and more often than not I'm intentionally starving them or depriving them of water just to get said quests. My suggestion is this: Instead of rewarding players for fighting off starvation or thirst, your dinosaur will have (slow) passive growth when their food and water are both at 70% or higher. This way, players will not only have the desired passive growth, but will also motivate players to engage in further map exploration in order to find more food and clean water. Thanks for reading, Enjoy your day.

Under consideration Game Mechanic Suggested by: AlbertosaurusKing Upvoted: yesterday Comments: 4

Comments: 4