Sarcosuchus Rework Suggestions
Sarcosuchus is really cool in PoT but I think they would play more like their modern day counterparts. Here are my suggestions to help with that.
-More than one bite on ability bar at a time (like Ano with their tail)
-Bone break, Sarco has an estimated psi of 18k-23k, Das is estimated to be around half that.
-Medium or Low bleed bite with damage, Sarco did not scratch with their teeth, they bit and ripped a chunk out (a good bleeder would be Kaprosuchus with those tusks)
-Tail slap with paddle tail as an alternative
-Lunge in the water and/or partly out of the water
-Grab (Bleed bite could share a CD, either you bite and hold or bite and rip away)
-Better turning (make normal turn curl the body and head, right now the mid section doesn't bend)
Comments: 4
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04 Jan, '22
Calliopei think it would make more sense for game design to have the tail ability options be between 1) a tail slap which does light damage with a low cooldown, 2) a lunge attack with a long cooldown, and 3) either a temporary buff to turn faster or a fast 180 degrees turn ability with a medium cooldown.
further, assuming sarcosuchus gets two bite abilities, i think choosing between the 1) regular quick bite (maybe does light bleed?), 2) bone-crushing bite with a medium cooldown, and 3) a grappling bite with a long cooldown once again makes the most sense.
this could add variety to how people play an otherwise solely "tank-y" creature; right now, the sarcosuchus niche is incredibly vague, since it is trying to be an ambush predator, a slow tank, and an aquatic pursuit predator all at the same time. the aforementioned build feels like the player can now choose which one they want to specialise in, plus i think having access to all of these abilities at the same time could be over-powered. -
21 Dec, '22
Alphathe tail attack should do bone break damage
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21 Dec, '22
Alphathe sarco is a ambush predator
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21 Dec, '22
Alphaits not over powered