Growth..
Growth is frustrating.
I've died so many times to other players, just because they were bored. It's honestly brought me to tears a couple of times because of how much progress you lose. It takes hours to grow, and it can all be taken away from you in an instant. Not all of us can just sit on PoT all day and grind a dinosaur to adulthood. I thought we weren't supposed to lose growth when we died? I thought that was the whole point. Make growth automatic. Make it less tedious. I understand questing but running around the map gets boring and repetitive and honestly, kind of frustrating. Some of the dinos are very slow or have terrible stamina. And having to run across the map, as a baby, for 30 seconds of growth isn't rewarding at all. I also stopped to do a delivery quest, to deliver a stick, and I couldn't even reach the delivery point because it was up on a rock I couldn't even reach. Make growth feel less like a chore..
Comments: 4
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30 Jan, '22
FaieeIf we could get longer growth periods as juvies, I think growing would feel more accomplishable
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12 Dec, '22
waterFr it is frustating
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24 Apr, '23
XmusI agree that growth can be tedious and frustrating. I think the easiest fix is just increasing the amount of experience you get from doing quests, I think doubling the amount of xp would honestly be a good balance. I can see how the current system is good for mobile, and how it encourages people to log on to the game for a bit then do it again a few hours later or the next day. But for PC and console, I think having a more streamlined juvenile -> adult stage would be beneficial. Since the quests themselves are very tedious, it doesn't help the situation at all
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06 Jan
FixmeGrowth needs to be balanced because we have people who try to grow their dinos and then we have people who group up and kos players. How r u supposed to grow a bby if you keep meeting angry killer groups and you stand no chance against them. Support solo players, add passive growth or other solution.