AI Sauropods
Rather than allow all sauropods to be playable and have to go through all the programming hoops that go with it, have AI sauropods spawn throughout the world as quests for carnivores to attack to gain tons of marks like a boss or raid battle. Different sauropods could spawn depending on the biome and each would have its own difficulty (Macronarians such as Giraffatitan and Camarasaurus for the Redwood and pine forests, respectively since they stand more vertical and could maneuver through the trees more easily; Diplodocids and Apatosaurs for grassland areas due to their horizontal length so they could believably utilize their tails and necks for defense; and small sauropods like Magyarosaurus and/or Nigersaurus in the oak forest biomes due to the forest’s low canopies). Sauropodlet (baby) versions of these dinos could also flesh out the AI roster and be found more commonly, maybe in other biomes as well
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11 Jun, '24
MultibeeIf large sauropod playables arent an option this is the next best thing. Massive creatures really create a sense of atmosphere when done right, and this would be a perfect group to use for any AI herbivore you may need since only amarga is in the game right now anyway. Because theyre so large they may be the only dinos which dont feel strange to have as AI, since other AI options would presumably be indistinguishable from players.