Don't loose growth as full adult
Growth shouldn't be lost when full adult. It needs so much time to grow up and it is frustrating when you loose like 20 quests. There are a lot of people kosing, it's hard to stay adult and steals a lot of fun.
Comments: 81
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30 Nov, '21
Grimme 1This. Especially when some folks are literally joining groups, finding their groupmates, and then backstabbing them. The server I was on the other day was on tenterhooks, with no one really wanting to venture too far from safety, due to this. It doubly blows if you get killed while waiting to load out of a home cave, because someone was there camping the opening. :/
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01 Dec, '21
VoltageSR 2I strongly disagree with this suggestion. I believe that the punishment is fair. This is a survival game, and it should punish players for not surviving. I would hate for everyone to be able to run in and die in fights with no punishment. It HAS to punish players that die.
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01 Dec, '21
JMAgreed. I was so excited about the growth system, only to find out this was the case. It makes me too hesitant to want to go do much of anything, which robs the game of its fun, and robs the map of realism/"living" environment if people are huddled up somewhere safe chilling & chatting (and this is already a problem, with the big map feeling unpopulated.)
I get that devs want there to be a penalty for death, a risk to combat & survival, and risk makes people hesitant instead of reckless gung-ho. And I might be fine with that penalty for controlled, unofficial servers with admins who actually encourage realism and prevent KOSing for no reason other than boredom.
But on an official server which can't do that, it feels too heavy a penalty. I think that should be a server option, and not on Official.
If you die, respawning as far opposite the map would prevent getting back in any short amount of time. That easily dissuades angry Adult revenge-zerging. We don't need this penalty. -
03 Dec, '21
Bella 1I also disagree with this. Losing 2 bars of growth isn’t a big deal considering it takes maybe 45 mins? An hour? (With growth over time enabled on the server) To get back to adult, depending on how slow the dinosaur is.
The punishment is fair. Players should have to work hard for an adult dinosaur and to keep it at an adult stage. It encourages players to play smart and more safe with their adult dinosaurs. -
05 Dec, '21
Requiem 1No, stop asking for the game to be made easier. No penalty will increase the very KOSers you’re complaining about, and not solve anything. This is an oft repeated but bad suggestion.
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07 Dec, '21
False 1I disagree. I feel like the punishment is fair. yes it sucks but this growth system has in my opinion made the map abit livelier? im seeing more players but at the same time im not seeing enough players. cause people are scared. I would say that maybe the Devs recruite admins or mods for offcial servers to deal with the KOSing. KOSing is the biggest issue on public offcial servers right now. and it honestly kills it for me. and there arnt alot of community servers that have mods or admins that arn't toxic so i feel that offcial PoT servers should have rules against atleast KOSing
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13 Dec, '21
KotoneNo, you should still have that risk factor as an adult, not everyone cares about marks... there should be something punishing about going in and trying to kill everything and then dying.
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24 Dec, '21
MouseAgreed, there should be a reward for making it to adult, but right there is really no difference between high end sub-adult and adult. Making it to adult should let you keep it, just like every other growth stage. To those people saying it only takes 45min to an hour to get back to adult, I will remind you that not everyone has all day to play and can only do a little bit at a time. It would be nice if people who make it to adult didn't have to do it over and over again because they step off a two inch ledge and die suddenly or get jumped by a roving group of allos. And no, having progress, that you have earned, removed is never fun. We already lose tokens, fail quests, and are moved to a random location on the map when we die, also losing a growth stage just feels like overkill and not fun.
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24 Dec, '21
AlexeiI agree, in that if the devs are going for an MMO style game, losing "levels" doesn't make sense. I do think dying should have a penalty but not that one, maybe 30 minutes without being engaged or engaging in combat. So this way it penalizes the over agressive person and also be helpful for people who are getting constantly griefed and cant level up.
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14 Jan, '22
ZinriusI like it.
As someone said "It makes me hesitant to do anything"
That's the point... You think twice before messing with people at the risk of loosing progress yourself.
If anything, I think growth loss should be bigger. -
18 Jan, '22
SaitinsNah I disagree. There has to be some kind of punishment for dying. Currently you only lose like 5 personal quests worth of growth per death. That's pretty nice.
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18 Feb, '22
kIt makes me too hesitant to want to go do much of anything, which robs the game of its fun - true
devs are going for an MMO style game, losing "levels" doesn't make sense - strongly agree
Losing 2 bars of growth isn’t a big deal considering it takes maybe 45 mins? An hour? - bruh??? -
16 Mar, '22
DapperWolfi also have to disagree with this suggestion. i feel the punishment is appropriate for dying as it is, after all there has to be some consequence to make people play more cautiously and to really get invested in the game. As things are now i feel is quite balanced, you feel the sting of having died but its not as harsh as the isle which makes you lose your dino entirely.
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24 Mar, '22
OrbeiNo way, this would encourage people to be super reckless and aggro without any consequences
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02 Apr, '22
TunnelratExactly. There is no difference in reality between not losing exp when dying as an adult or just simply spawning as an adult. at some point players will reach the cap and then there is no real incentive to stay alive anymore besides fucking around.
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05 Aug, '22
OrbeiDisagree, the punishment for dying is perfect as it is.
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11 Aug, '22
DAXXAXXI'm tired of picking pinecone cause of overpowered herbies.
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14 Aug, '22
SamanthaAGREE once I'm an adult I want to stay there so I can move on and level other characters and dinos
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17 Aug, '22
Otoha0309The people who think progress loss as an adult is acceptable are people who have no lives and no responsibilities. Having to regularly lose an hour, and that's if you're left alone to get back to adult, is not a luxury working adults with families can easily afford. Our gaming time is often very valuable to us, and constantly having to be taken off of max level in an MMO not only makes no sense, but Is a slap in the face to casual fans who worked for a long time across their busy life to achieve that adult. I have NEVER seen an MMO remove a player from max level end game raids because they died once to a boss. It's stupid. I don't have time to keep getting my dinos to adults on utterly toxic and chaotic official servers
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25 Aug, '22
Krazy_KirbyHave no growth penalty if you are attacked, but not if you are the attacker.
Attack and die? You lose growth.
Get attacked and die? Don't lose growth. -
05 Sep, '22
Doyaduku_beAgree. You shouldn’t **shrink** when you die, that isn’t a fair punishment for not surviving because there are liars and backstabbers on alot of servers. There should be a type of nerf or set back for a certain amount of time, maybe decreased stamina, increase in hunger and thirst or maybe a certain amount of time the dinosaur needs a cool down.
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08 Sep, '22
Awfulwaffle24I suggested they have a xp reserve setup for adults to hwere you can do quests to get enough xp to allow you to stay adult if you die once. After that you'd have to quest again to make it up again
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20 Sep, '22
Roni feel it should depend on whether you started the fight or were defending yourself, this should also play into how much you lose. if you are not the initiator of the fight lose less, if you initiate the fight lose way more
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22 Sep, '22
firefoxlily22If the adult dinosaurs don't loose growth for a death penalty, there would be too much aggression in players, killing for revenge and killing juvenile or sub adult from skilling up and the punishment should stay with adult just as the rest of the players taking their time to skill up, die from another player and loose their growth, I'm talking in perspective as a sub adult dinosaur. I've seen already many players grow to adult and acting aggressive towards other players, forming packs and killing baby dinosaurs on sight. This will scare off adult dinosaur players from behaving too aggressively.
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08 Oct, '22
HotPeanutI agree with this especially for the solo player doing all the quest to reach adult and just killed by the pack of dinos
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19 Oct, '22
NarogWell i think that will be great, even if the beginning it was thinking it was not appealing.
The reason is that i suck in fight because i must learn to fight... and for learning i must fight....
Or i must multiplie the fight and lose for learning.... if you pass to adult to young sub because of the learning it's not very appealing so ... for now i prefer don't fight...so i don't progress and the game became annoying. -
30 Oct, '22
ValkyrieActually this makes sense! YES ! I've never played a game were you lose your growth, like why am I getting penalized for accidently jumping of a slope which is stupid ? like first of all my dino should slide why is it jumping from a slope, was there no gravity in that Cretaceous period ? makes no sense and they person that attacked me should get 2x the growth taking away the more they attack the more the penalty increase or give pple a timer of attacking and for god freaking sakes they need to fix traveling !!!
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05 Nov, '22
DutchsweetshidNature is brutal. The path of a titan is and should be brutal.
Play on a 10x growth and 500x mark and only 15 percent bar loss after death server and see how fast you get bored pvp killing constantly massive battles. Few days and you won't play this maybe sometimes now and then. The thrill of being fragile is life and fun.
Like ark, you already have this option so go play unofficial but leave the base game as it is , brutal like it was in the jurassic era. -
14 Nov, '22
LaurenYes! This. I was so chuffed when I reached adult, thinking I can actually help others with kosers now. Yeah I’ll be killed but it’s fine, I’m adult so I won’t lose growth. Oh yes I did! It’s made me not wanna play the multiplayer anymore cause there’s no reason for grinding to that adult stage now if you’re just gonna lose it to grind up to it again. Especially with the amount of kosers in the game now. Genuinely think they should rework this. Or maybe add a PvE multiplayer, with AI Dino’s if they do add them.
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18 Nov, '22
DanielI fully agree with this proposal. We are not all children playing this game, There are working adults and we don't have ALL DAY for some fool to come and kill you and you go back to sub again. In fact that's what made me never play this game again. I think it's not worth to spend a lot of time to be downgraded to sub at any time. It´s a shame, this game I like it but it takes so much time that in the end someone kills you and you lose the time invested.
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21 Nov, '22
NikiI agree on this its not fun at all if you lose your Growth as full adult i would prefer to make it harder to get to an adult but if you are an adult then you stay as an adult this is my opinion.
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26 Nov, '22
Chrysa1isAbsolutely not. This eliminates fear and risk factor of the game. It'd make this game very boring. Death in game should always be detrimental to the player.
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18 Dec, '22
ChekotizemecptI found out you loose growth when you're an adult & now I dont even want the game anymore. I want my money back. I worked so hard for just one dino & I'm a real life adult with not a lot of time. I'm not wasting it on this game growing up the same dinosaur over an over again. Some of you act like an hour isn't a long time when you need eight to sleep &, eight to work at least. It's ignorant and unfair.
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20 Dec, '22
Allosauruswhen your Dinosaur or Reptile is adult it should stay as adult . its annoying i put alot of effort and then i lose it all can you please fix it
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26 Dec, '22
MichaelaI agree with this. As an adult who works full time and has a family, I barely ever get time to myself to play. I don't want to spend it having to level back up if I somehow am killed. Once the developers add more quests and missions, they should nix the lost growth as an adult. Once there is more to do in the game, I do not think that it will just lead to more KOS players like others are suggesting. Right now it might increase aggression/KOS just because there isn't anything to do other than collect things, grow, or fight.
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01 Jan
AshleyThe punishment is fair, when I’m killed it only takes a few quest, not bad at all. Without risk the game would become boring.
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05 Jan
plutomiumIt would be extremely unfair if adults wouldn't lose a certain amount of growth just like juvies which are much more likely to be killed!
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10 Jan
BiterI think this suggestion will make the problem worse, that it is attempting to fix.
If you take away the risks associated with death the game also becomes boring. It will destroy the game. -
12 Jan
JoshuawaThe biggest issue with this is adult trex loses metabolism when it goes to sub not a big deal. Adult Amargasaurus loses its hide when it goes to sub adult. So you loose a major chunk of your defense on 1 death. They call this balanced.....Why not just have a death debuff so every dino gets the same penalty for death. I just want you to make it fair across the board. As it is now death from adult down to sub is not balanced fairly for all dinos. Also all the people saying its fine as it is dont realize you lost more then just 5 quests. You lose some abilitys and depending on the dino they can be very major abilitys. vs some like the rex that is only metabolism.....Yes a t rex play will say oh its only 5 quests the Amargasurus players like fuck i lost 30% of my defence and 5 quests.
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24 Jan
FeivelI hope that the growth loss will be changed...25% for everyone is too little for smaller dinosaurs maybe and too much for larger ones...especially for adults, I think
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06 Feb
CyrtocristatusI think that it should be based on if you play PVP a lot you get trophies, every 10 trophies you turn in after adult means one “free” no growth lost death
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07 Feb
HannahbananaIt’s not that hard to get the growth back when you die, all you have to do is like 4 quests. Getting back to that spot is a pain but honestly if u just died there maybe you shouldn’t rush back immediately and keep feeding the KOSers lol
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12 Feb
EnvirobridgeI think the fact that you lose marks is a good punishment. As well as a ranking system for each player on each dino which goes up when you kill and goes down when you die, regardless of cause. Passive increase in ranking by only a point or so per half hour of survival might also be helpful.
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15 Feb
Wolfblade316Imagine a world where adult gankers in groups of 5 didn't lose xp if they happened to die to the lone ado/sub they jumped. There would be no reason for them not to attack. No penalty for juvi/ado make the penalty for sub not bad and keep the adult one the same.
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18 Feb
BlubllNo, death should be a punishment and you should avoid it. If people have nothing to lose they will KO even more!
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08 Mar
Sam boneThis is a complete joke I paid 50 pound for a game that u juts lose your growth on I spent days getting to adult then to die and lose it all
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08 Mar
Sam boneOnce u grow u should be able to juts not lose growth its unrealistic why would u go backwards
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08 Mar
Sam bonePeople have lifes this game literacy takes that away ahahah
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18 Mar
DuralKOSers will kos regardless if they loose growth or not. They don't care about it now either. So I don't think no growth penalty will worsten this. Loosing marks and getting teleported across the map plus the sting of defeat is more than enough penalty. The most times I died in this game was not against hungry predators or even packs of predators which would have been fine for me. But instead it was always groups of mixpacking KOSers, which makes the death frustrating enough even if there was no growth loss. If anything I support what others here said: Growth loss for attacker, no growth loss for defender. This would at least punish KOSers and Mixpackers.
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23 Mar
chris durkinI agree ONLY if you cant use that Dino for a while. Gotta be some form of punishment for Adults dying in a survival game besides walking.