Growth shouldn't be lost when full adult. It needs so much time to grow up and it is frustrating when you loose like 20 quests. There are a lot of people kosing, it's hard to stay adult and steals a lot of fun.
This. Especially when some folks are literally joining groups, finding their groupmates, and then backstabbing them. The server I was on the other day was on tenterhooks, with no one really wanting to venture too far from safety, due to this. It doubly blows if you get killed while waiting to load out of a home cave, because someone was there camping the opening. :/
I strongly disagree with this suggestion. I believe that the punishment is fair. This is a survival game, and it should punish players for not surviving. I would hate for everyone to be able to run in and die in fights with no punishment. It HAS to punish players that die.
Agreed. I was so excited about the growth system, only to find out this was the case. It makes me too hesitant to want to go do much of anything, which robs the game of its fun, and robs the map of realism/"living" environment if people are huddled up somewhere safe chilling & chatting (and this is already a problem, with the big map feeling unpopulated.)I get that devs want there to be a penalty for death, a risk to combat & survival, and risk makes people hesitant instead of reckless gung-ho. And I might be fine with that penalty for controlled, unofficial servers with admins who actually encourage realism and prevent KOSing for no reason other than boredom.But on an official server which can't do that, it feels too heavy a penalty. I think that should be a server option, and not on Official.If you die, respawning as far opposite the map would prevent getting back in any short amount of time. That easily dissuades angry Adult revenge-zerging. We don't need this penalty.
I also disagree with this. Losing 2 bars of growth isn’t a big deal considering it takes maybe 45 mins? An hour? (With growth over time enabled on the server) To get back to adult, depending on how slow the dinosaur is. The punishment is fair. Players should have to work hard for an adult dinosaur and to keep it at an adult stage. It encourages players to play smart and more safe with their adult dinosaurs.
No, stop asking for the game to be made easier. No penalty will increase the very KOSers you’re complaining about, and not solve anything. This is an oft repeated but bad suggestion.
I disagree. I feel like the punishment is fair. yes it sucks but this growth system has in my opinion made the map abit livelier? im seeing more players but at the same time im not seeing enough players. cause people are scared. I would say that maybe the Devs recruite admins or mods for offcial servers to deal with the KOSing. KOSing is the biggest issue on public offcial servers right now. and it honestly kills it for me. and there arnt alot of community servers that have mods or admins that arn't toxic so i feel that offcial PoT servers should have rules against atleast KOSing
No, you should still have that risk factor as an adult, not everyone cares about marks... there should be something punishing about going in and trying to kill everything and then dying.
Agreed, there should be a reward for making it to adult, but right there is really no difference between high end sub-adult and adult. Making it to adult should let you keep it, just like every other growth stage. To those people saying it only takes 45min to an hour to get back to adult, I will remind you that not everyone has all day to play and can only do a little bit at a time. It would be nice if people who make it to adult didn't have to do it over and over again because they step off a two inch ledge and die suddenly or get jumped by a roving group of allos. And no, having progress, that you have earned, removed is never fun. We already lose tokens, fail quests, and are moved to a random location on the map when we die, also losing a growth stage just feels like overkill and not fun.
I agree, in that if the devs are going for an MMO style game, losing "levels" doesn't make sense. I do think dying should have a penalty but not that one, maybe 30 minutes without being engaged or engaging in combat. So this way it penalizes the over agressive person and also be helpful for people who are getting constantly griefed and cant level up.
I like it.As someone said "It makes me hesitant to do anything"That's the point... You think twice before messing with people at the risk of loosing progress yourself.If anything, I think growth loss should be bigger.
Nah I disagree. There has to be some kind of punishment for dying. Currently you only lose like 5 personal quests worth of growth per death. That's pretty nice.
It makes me too hesitant to want to go do much of anything, which robs the game of its fun - true devs are going for an MMO style game, losing "levels" doesn't make sense - strongly agreeLosing 2 bars of growth isn’t a big deal considering it takes maybe 45 mins? An hour? - bruh???
i also have to disagree with this suggestion. i feel the punishment is appropriate for dying as it is, after all there has to be some consequence to make people play more cautiously and to really get invested in the game. As things are now i feel is quite balanced, you feel the sting of having died but its not as harsh as the isle which makes you lose your dino entirely.
No way, this would encourage people to be super reckless and aggro without any consequences
Exactly. There is no difference in reality between not losing exp when dying as an adult or just simply spawning as an adult. at some point players will reach the cap and then there is no real incentive to stay alive anymore besides fucking around.
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