Decrease death penalty in baby dinos.
As a hatchling/juvenile, it can be easy to be killed by any larger player. Right now it takes a huge chunk of growth, effectively undoing an hour or more's work in the painfully slow process of growth. At lower growth stages, the penalties could be less, so it's not quite so punishing to be young.
Comments: 8
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01 Jan, '22
AlexeiAgree, it should be no death penalty on baby, 50% reduced on adolescents. I Think this would make for more interesting gameplay as well, as babies would become a little bolder, and wouldnt have to worry about sticking their necks out to quest properly.
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17 Aug, '22
Vakuur BairnIts an extremely unbalanced mechanic for all its ingenuity. Being ambushed as an herbivore or being unable to outrun anything is humiliating enough but then being penalized for it by undoing a few hours of menial and tedious work is intolerable. Why would I waste time and money on a game that fails to do what "The Isle" is already doing better?
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01 Jan, '23
RoseWatersPlease implement this into the game. I have been killed on sight so many times with my baby spino on the new map it's ridiculous. I can't even progress because of how staggering this drawback can be. Please consider lessening the XP lost, or even penalize the attacking dinosaur for attacking a baby.
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10 Jan, '23
JoI like the idea. This would make my playing experience so much more enjoyable.
I just spent the whole weekend trying grow a stegosaurus from juvenile but was killed 8 times in a row by bigger dinos and each time I was back to zero with stego. I never made it further than 2/5 on the growth bar and it felt like the whole weekend’s effort went to waste.
I was playing solo and in a group with other players but it seemed like I was constantly a target for other players no matter what. This made progressing really hard and I don’t feel like I want to play as a herbi anymore.
If the penalty was much lower, or if there was no penalty at all for juvenile stage, it would be a bummer to die but it wouldn’t leave with the feeling that someone just ruined hours of work for me. -
15 Feb, '23
Wolfblade316No penalty for juvi/ado reduced for sub, same for adult. Get people to the core game at adult , people will make alts so the servers will always have new dinos. Some nights you log on play for a few hours and if you are unlucky you log off with less xp then you started with because of gankers.
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01 May, '23
TokkxJep that would be more than important. Or just reduce exp lose. Maybe 3 quest as juv and 6 next, as sub ad 9 and 12 as adult or something. But how its now, it scares new players away
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03 May, '23
KiwiSpyGirlAbsolutley, - it took me a day once to get to Adolescent because I was killed twice. Pretty irritated. The 2 youngest should not loose XP growth.
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22 Feb
PycnoFor solo players it must be even better