Remove personal quest timers and add the ability to dismiss quests
The new quest timers have made the game feel pushy, harsh, and overly demanding. With every personal quest on a timer, we are now constantly under time pressure. I keep finding myself in situations where I can't complete the current quest in time but I can't dismiss it either, so I have no choice but to wait several minutes for a failure message to appear so I can try the next quest.
In addition, we now have aggressive red timers counting down to failure of local quests each time we pass through an area that has them. If we stop to complete the local quest(s), we will likely run out of time for the personal quest.
This is way too much negative feedback, and does not create a rewarding game experience.
Please remove the timers on personal quests, and give us the option to dismiss both personal and location based quests if we don't want to or can't do them.
Comments: 5
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27 Nov, '21
Captain AnvilI would agree with this. I personally think the quests to move to a new area are a good concept as they help give people an incentive to move around the map, but I feel the 10 minute timer is too short for some of the slower dino's to do comfortably.
My personal suggestion would be to increase the timer on these 'Migration' type quests to 30 minutes. I feel this would give people an ample amount of time to move across the map, find food/water,do the local quests they find along the way but still give them a little time nudge to actually move around
P.S. Im loving the new growth update, im finding the game is much more enjoyable to play. -
28 Nov, '21
wanderer95I agree with this. I'm maining a sarco and as a hatchling I was asked to go to Clubtail Canyon from Hilltop Haven Pond in 10 minutes. I made it to Hilltop Haven (about halfway) before failing the quest. I was then asked to do a complete 180 and go to Crawdad Creek in 10 minutes. I predict I will fail this quest as well. In addition I nearly failed the "Catch 3 small fish" quest and I honestly hate having to "massacre" an entire aquatic ecosystem leaving no fish for the next player for some growth points and tokens.
Update: Made it to Hilltop Haven Pond before failing Crawdad Creek Quest. Now I must make it to Sickleclaw Valley in 10 minutes from Hilltop Haven Pond. I predict I will fail this quest as well.
Update. Made it to Crawdad Creek before quest failed and I was killed by an Allo. -
30 Nov, '21
LeelaI very much agree. I would love to see a way to abandon a quest. If I leave an area and I know I'm not returning, I don't want to wait 5 minutes before I can even pick up another quest. It seems like if I have a quest timer for being out of the zone, I cannot pick up new ones. You should be able to gather multiple quests regardless of if one is timing out.
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24 Aug, '22
DomiBeing able to dismiss quests to cycle through them would be awesome.
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20 Oct, '23
RhiannonI'm not as stressed out by it as you are but I would still approve of the ability to manually reject/fail a quest. Sometimes I'm just exploring the map instead of questing but if I decide to quest in a new area I have to wait out the quest timer for the previous area. Even though it has that red flashing X I can't click it to just reject the quest. It's not a huge thing but it is mildly annoying especially on Gondwa which has a good deal of quests that might give you a decoration. I like collecting the bloodstones and have been known to travel to the parts of the map to do the quests in those areas with hopes of getting one. Traveling to spesific quest areas usually means waiting out the timer for one of the areas you passed through to get there.
Sometimes I just don't want to do a spesific quest too. Some of Panjura's acorn collecting areas are much more annoying then others but if I do others from that area I gotta wait out the timer for that one too.