Increase penalty for having a broken bone
In life, a broken bone is often a death sentence, and I think that bone break in game should be scarier to match this, but not replicate it.
A suggestion I have to make bone break scarier, and to reduce reckless combat, is to introduce a long term debuff to an animal that has suffered bone break. This could be 10 minutes of slightly slower movement, and only being able to heal to 80-90% of full health, until the debuff ends. This debuff should not recover faster while sitting/sleeping, and reset or stack when more bone break is endured.
Example:
Hit once - 10 minutes of slower movement, only able to heal to 90% hp
Hit again once before debuff is over - 15 minutes of slower movement, only able to heal to 80% hp
Hit three or more times - 30 minutes of slower movement, only able to heal to 60% hp
Comments: 6
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01 Nov, '21
Vividskyhave you played the game before?
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01 Nov, '21
Burnt CheetoBB could use some timer changes, but imo it'd be more about changing the healing times, as sitting and sleeping makes BB disappear in 10 seconds, which is what makes it feel useless. The times suggested here are way too long, 10 minutes from a single attack is crippling and would be extremely unfun for the victim, and being slowed from the break makes it easier to stack BB, which would make the victim suffer from that 30 min timer within a couple minutes of the fight starting. The reduction of max health is unnecessary and only would make BB more OP than the suggested timer buff would make it.
All BB needs imo is to not heal as fast, so that it can be more reliably used in longer fights or as an escape tool. Used offensively in its current state it feels fine. -
03 Nov, '21
SmaVikingThe slower movement I suggested is absolutely not as slow as the current bone break, closer to as if your dino got the defense skin ability applied for some time, and it's to make people not want a broken bone, and punishes people that don't care about it. I think the points the Cheeto made, such as the longer recovery. Perhaps it could apply a small heal speed debuff for a longer time, rather than only healing to x% health?
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18 Nov, '21
NachtaEw no. Have you ever played the isle? Current bone break timer is perfect.
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05 Dec, '21
beebee73This DEFINITELY is needed. I as a juvie ano fighting off a deino and a metri. During the course of the battle I broke the metris bones at LEAST three times (probably more) snd the deino TWICE.
It is unreal that the battle was able to continue with that. I actually even got away at one point but was unable to log as battle timer kept resetting which was unfortunate but a whole other issue. The point being the ano's main defense if which is supposed to be bone break and run CAN'T be utilized because bone break is not as crippling as it should be. -
09 Dec, '21
DuncanDinoTwinsPeople always say that “You can bone break your opponents and run away” but when I was playing anodontosaurus and break my opponent bones, all it take is 10 seconds of sleeping and rise back up and keep attack me over and over again. In my opinion 10 minutes is good enough and should’t stack up, and sleeping should not help with the bone break effect.