Too many caves to maintain, and home caves inadvertently ripped characters out of their element
It's easy to see with a little time spent in game on each species; large and slow characters suffer greatly from the home caves new customization restrictions. That, and with caves being tied to a character instead of the account, makes it an unnecessary time sink.
Large characters are slow. Spino, sarco, and sucho are semi aquatics and don't stand a real fighting chance on land, especially thanks to eotrike. The distance from deep water to a home cave is immense for the speed these characters move. Gaining marks is also a major chore, and a bore, for attaining the same upgrades a speedy campto could wrap up in a short time.
Caves should be tied to the player account. One home cave per player, can be entered and edited by all of their characters. Each character can store marks in the cave, to prevent loss upon inevitable death. Storage is character specific, and may only be used to buy decor or upgrades and abilities by that character. Also, add more entrances!!!
Comments: 11
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29 Oct, '21
Marcellus_I can agree with the "add more entrances" part of this suggestion, not sure about the others.
I could easily imagine 4 more entrances, possibly at the corners of the map. -
07 Nov, '21
SalamamaYESS 100% agree with all of this
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28 Nov, '21
CrowsfoldI assumed the home cave was account tied and all my dinos would share one, only to be surprised (and disheartened) it was individual.
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01 Dec, '21
JMWhat Crowsfold said. I didn't realize... and it really disincentivizes trying other species instead of sticking to a main/favorite. Growth is too slow, things too expensive, marks too grindy + lost on death, to where I'm not bothering with that on multiple species... while I'd love to try more of them, normally, and experience the various playstyles.
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17 Apr, '22
TechnoIguanaPlease leave them individual I actually like being able to customize them per dinosaur, why would my dryland Campto want to live in a damp sarco cave? Also why would you be running to a cave to escape combat? Caves should prevent you for entering in that scenario.
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05 Aug, '22
OrbeiI don't even decorate my home cave because it's tied to a single character. Each of my characters visits the homecave once, and that's just to set my abilities once I've hit adult.
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24 Oct, '22
Bluedragonwitchthis needs more upvotes i was about to make a whole post about home caves! there just caves? and we cant share between players? whats the point of rooms then? we could have rooms for each dino and immersive home. maybe even have all played herbivores all chillen in home cave as a NPC when not playing. and carnivores together when playing carnivores. ect. as a little fun bit to the game.
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10 Feb, '23
TraykhorThe concept is interesting but the time that it needs is just not reasonable. People only quest marks for skins and for way stone people. No body does the cave thing because there is practically no point to it. It is like if you grow 2 Dinos of the same specie and each time you buy a skin with one of them you need to buy it for the other too.
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08 Aug, '23
KestrachernI agree that Homecave should be tied to account, not character. Homecave should be ideal for every character need. It should be land based with deep water pool for water based dinos. It should be the place to choose between your characters. Why do we need to log out in order to choose another character? Character choice should be in the Homecave, where a player can view each character status/abilities. We can invite "friends" to Homecave, for what purpose? Homecave should allow to have food and water source for feeding and drinking and allow for "friend" fights without death. With the ideal modifications to Homecave, it can become a spot to go to, other than for ability and skin purchases.
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05 Nov, '23
Chi1701Simple solution would be to have the ability save layouts of of your homecaves with cost associated with it.
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24 Jul
Q / AstralArchivistFully agree here. A new home cave entrance or two that are practically right at the water's edge would be nice, and a semi-aquatic base room option would be a good addition too, BIG central room with a pond/ river that you can actually swim in, but not fully underwater.
This opens the potential for you to have a "Favorite home cave" too, one that you can pay a huge amount of marks to be your respawn point, or switch favorite cave at a similar cost. (THIS mechanic would be creature specific, so you don't have aquatics respawn inland)