Too many caves to maintain, and home caves inadvertently ripped characters out of their element
It's easy to see with a little time spent in game on each species; large and slow characters suffer greatly from the home caves new customization restrictions. That, and with caves being tied to a character instead of the account, makes it an unnecessary time sink.
Large characters are slow. Spino, sarco, and sucho are semi aquatics and don't stand a real fighting chance on land, especially thanks to eotrike. The distance from deep water to a home cave is immense for the speed these characters move. Gaining marks is also a major chore, and a bore, for attaining the same upgrades a speedy campto could wrap up in a short time.
Caves should be tied to the player account. One home cave per player, can be entered and edited by all of their characters. Each character can store marks in the cave, to prevent loss upon inevitable death. Storage is character specific, and may only be used to buy decor or upgrades and abilities by that character. Also, add more entrances!!!
Comments: 5
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29 Oct, '21
Marcellus_I can agree with the "add more entrances" part of this suggestion, not sure about the others.
I could easily imagine 4 more entrances, possibly at the corners of the map. -
07 Nov, '21
SalamamaYESS 100% agree with all of this
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28 Nov, '21
CrowsfoldI assumed the home cave was account tied and all my dinos would share one, only to be surprised (and disheartened) it was individual.
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01 Dec, '21
JMWhat Crowsfold said. I didn't realize... and it really disincentivizes trying other species instead of sticking to a main/favorite. Growth is too slow, things too expensive, marks too grindy + lost on death, to where I'm not bothering with that on multiple species... while I'd love to try more of them, normally, and experience the various playstyles.
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17 Apr
TechnoIguanaPlease leave them individual I actually like being able to customize them per dinosaur, why would my dryland Campto want to live in a damp sarco cave? Also why would you be running to a cave to escape combat? Caves should prevent you for entering in that scenario.