Too many caves to maintain, and home caves inadvertently ripped characters out of their element

It's easy to see with a little time spent in game on each species; large and slow characters suffer greatly from the home caves new customization restrictions. That, and with caves being tied to a character instead of the account, makes it an unnecessary time sink.

Large characters are slow. Spino, sarco, and sucho are semi aquatics and don't stand a real fighting chance on land, especially thanks to eotrike. The distance from deep water to a home cave is immense for the speed these characters move. Gaining marks is also a major chore, and a bore, for attaining the same upgrades a speedy campto could wrap up in a short time.

Caves should be tied to the player account. One home cave per player, can be entered and edited by all of their characters. Each character can store marks in the cave, to prevent loss upon inevitable death. Storage is character specific, and may only be used to buy decor or upgrades and abilities by that character. Also, add more entrances!!!

Under consideration Game Mechanic Quality of Life (QOL) Suggested by: Killzone3265 Upvoted: 18 Jun Comments: 5

Comments: 5

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