Adjust lake water volume and playable's water needs
(map included as image)
So the past week or so I gathered data on the water volume of some lakes on the map, along with the water needs of every playable available at time of collection. After playing quite a bit and trying to explore the map, I found that many of the small ponds feel useless for many playable, so I went and collected data to prove the point
With the data found it seems playables overall require too much water, and it would help to decrease their requirements. The range should be based on slot requirement, like Iggy requiring closer to 400 than its current 1100, then reducing the requirements to follow this decrease.
Some lakes could also use volume changes. The many small ponds should be at minimum 500 water, the rest should be scaled around this. This allows for smaller playables to nest and explore the map, while still restricing large playables. Further elaboration in comment.
Continuing for a bit from above bc of the character limit
Great Lake could use an increase to ~200-300k. The size of the lake and multiple POIs along it mean that the traffic to the lake will be quite high, and that it'd be impossible for semi-aquatics to defend more than a couple hundred meters of the shoreline. It's a shame that places like Turtle Island, which could be fun for foraging herbivores or any semi-aquatic, are invalidated so soon because the lake struggles to sustain a couple tens of players for more than a few hours. Even without CC, Great Lake will likely be used by travelling players constantly, so the water volume should account for it. In order of priority, it's probably more important to adjust the playables' water intake first, then adjusting the lakes to see if any of them n3ed a change. Some, like the small ponds in Green Gully Haven need an increase no matter what, even Campto and Struthi struggle to last long and they're some of the lowest intakes in the game