Scent Tracking System
We need this to be added to the game in order for both carnivores and herbivores to survive, which adds a better game experience overall. Carnivores can identity the odors from other dinosaurs. As for herbivore, they can identify the odors from plants and such.
Comments: 30
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21 Oct, '21
LycaenopsI disagree with being able to scent other players. It could be exploited by players that like to habitually KOS and target others. Scent should only be able to identify carcasses and edible vegetation.
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21 Oct, '21
Jessica RubleYes we need this bad so we can know where food and water is this will help players alot
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21 Oct, '21
RedbeardblondieAgreed. I would rather not have to depend on AI dinos for food, and I’d love to be able to wound a creature and then track them, having to stop occasionally to taste the air for an indication as to where the injured animal was half a minute before or something.
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21 Oct, '21
Tammyin nature almost all animals use scent to hunt
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21 Oct, '21
DokeNot necessary. Finding collectibles and prey is pretty easy with Sight alone.
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22 Oct, '21
BreeishCan we get scents for collectables maybe? ;P
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22 Oct, '21
Anonymous AvocadoSomething very important if you want to survive in the game and also have more of a roleplay aspect. You can just sniff and find tracks instead of hoping to find a dead corpse or food bush. And you dont have to constantly open the map to find the waterarea you need to go to. Sniffing would make the game easier, more interesting and also more dangerous since not only you can see tracks, but also something that might be bigger and hungrier than you.
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22 Oct, '21
Burnt CheetoScent really isn't necessary and could be more detrimental to the gameplay than anything. Food and quest items are easy to spot if you know where to look, as it's mostly tied to specific biomes. For carnivores, AI of both critters and dinos will makes up for not having players around. Having a scent tracking system completely invalidates all evasion and stealth skills herbivore players would have to use. It's already not difficult to track prey by sound and sight, and even easier on mobile where footprints practically glow bc of the textures and reduced foliage. This isn't supposed to be a purely realistic game, and it's more fair and skillful to not have any scent system and require players to actually get good at the game and learn where things are.
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23 Oct, '21
Park chia chaeyoungNot happening lol
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25 Oct, '21
DinoslawNo, no and no. Scent is not needed, we have minimap. Scent for quest items - maybe. But definitely no for players and water.
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27 Oct, '21
Civilized LavaI agree. It can be near impossible to track a faster dino after you've injured it, thus losing your meal. It's not hard to find bushes as an herbivore, but currently there's no way to find meat without the out-of-game minimap to lead you to a carcass. (which look very similar to rocks from a distance) A scent system also allows players to navigate without a minimap for a more immersive or roleplay experience.
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02 Nov, '21
plutomiumI would like to have a scenting ability for food. Maybe it should not display the exact position but the direction and intensity.
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10 Nov, '21
little dinoThere should be a scent system.
I shouldn't have to visit hotspots in order to hunt other players, or rely on a 3rd party map in order to find food locations, or rely on the eventual AI either. None of these options are fun.
The map is large and most of the time I will never come across another player and if I do, I can never find them in order to interact with them. You can't do a traditional hunt in this game. I don't see how tracking other players makes the game easier. Yes, there is a minimap and I rely on it too much for hotspots and food locations. For some reason that isn't seen as easy.
It would certainly make the game more immersive to have this system in place. There could be ways to hide your scent via environment interaction as environment plays a big role in PoT.
There's an entire combat system and player specific quests in place, on top of survival elements. It would be a good way to have players interact more outside of hotspots, elsewhere feels like a deadzone. -
15 Nov, '21
beebee73Carcasses ARE very hard to find. Kinda why lately I prefer fishers when not herbi.
I agree on NOT having scent for players. BUT yet seems they are planning SOMETHING as there is a senses ability slot.
As we DO have minimap may carcasses in your are can display on the map. I don't know but yeah something needs to be done to find carcasses easier. -
26 Nov, '21
BeyonderGodPeople saying its not necessary have never know the issues of hunting...
Hunting as a Dinosaur doesnt just involve "Sight" or "Hearing" it also involves the concept of "Smell"
So I am 100% in having this mechanic -
30 Nov, '21
DevonianLupineI'd like to offer my opinion as a visually impaired player who can't see shit unless it's right in front of him, yes we absolutely need scent in this game. People need to find food and sometimes other players are food. Having scent in the game just makes sense as animals rely on all of their senses to find food and survive.
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05 Dec, '21
GueriOScent should be implemented for bleeding players and carcasses and maybe quest items like fruits and nuts. But not as precise as a bleeding animal.
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07 Dec, '21
snooginsScent would be nice for both herbivores and carnivores. Identify what's around you with color coded scent trails whether it be a carcass, other dinos, herbivore food, or collectibles. Overall it could be used both offensively and defensively as well as encourage exploration. The map is gigantic, other avenues to explore it would be better than just aimlessly running around or using a waystone. It's a better alternative than using an out of game map or wandering blindly hoping to find a collectible eventually. Would be a nice buff for juveniles as well since they could elude predators by identifying them in the area.
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10 Dec, '21
LayoxNot agree with scent system for players. Its much more fun to use our sight, our hearing and follow the footsteps than just sniff and follow scent. I love to play and stay alert all the time AND to hide from players if necessary. With scent for players no hide is possible then no sneak/surprise attack possible (important for Dasple for example). I love hearing footsteps, stop, listening, determining from where it coming and maybe the specie of the coming dino, hide in a bushes anddecide what I'll do from that.
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21 Dec, '21
ChiIf only to find resources. Finding other player dinos would suck. Plus you can track players in the area by sound alone.
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07 Jan
BeyonderGodYES we need something to help with hunting!
Carnivores get carcass/blood tracking
Herbs get food tracking
Both get water source tracking. -
08 Jan
NightblackdragonI would like a scent system to track carcasses, berrys...but also things for quests like lychees...although it has to be "learned" and maybe even skilled to see them. Then (eg) lychees would give a mixture between pink,brown and redisch scent while acorns give a brownisch greyisch scent. That u need to learn what each colour means.
Also u could "optimise" your ability to smell with like skills, that give more distance or a "clearer" vision of the colours and so on.
But i wouldnt give dinos a specific smell or ppl can easy track down other players. And some dinos (like campto) rely on beeing "out of sight" to escape for good...like going in a bush for carnis not to find them again. Scent for steps or dinos in general would reveal the hidden dino far too easy. -
10 Jan
DragonbornFor finding water - Not needed. We have a map that shows us water sources. However I'll suggest the ability to gauge water quality without getting to it with this system. It could be a dino ability therefore be a sense limited only to certain dinos.
For tracking players - Interesting but would need balancing. This would make it super easy for people who KOS to hunt you down, and would make escaping a threat even harder than it is. Being able to track dinosaurs down from bleeding could be a specific ability however, for some dinos. If it should exist it should be a system more in the lines of "this is the general direction they headed", more similar to TheHunter than The Isle or BOB's scent system.
For finding food - Great idea! Honestly I've played this game and it feels awkward telling new players that I know where food is because I looked it up on a map on the internet... It would simplify the game a lot! -
10 Jan
GNScent for non player food sources and corpses would go a long way and generally safe from cheating. I also like a water scent so less map dependence. We're playing animals so being heavily dependent on a map to find water breaks the feel of being a dino.
Smelling other players is where it gets challenging, BoB and Isle at times had scent mechanic that was way to strong. No idea what its like now but I understand why people are worried about it. -
27 Jan
PringleI highly agree with first comment. It will end up being exploited fast by criminals.
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27 Feb
AnonymousaurusYes, scent is needed, but it must not be omni"scent".
The scent must able to tell you not more than "Yes, there's food around here" with a sort of color mechanics that tell you how much near is it, but not where it is. Also, it cannot be used more than once per x time. Like 1 per minute. This way the player also need to learn how to use it.
The food searchable with smell would be basic vegetables for herbis, and corpses for carni.
If the devs can create also some other mechanics with smell, usable in community servers, that's a plus; so every server can decide what to do. For example smell for same species dinos, or for heavily wounded dinos. -
15 Apr
BeyonderGodOk so Water tracking might be redundant!
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22 Apr
freyrleaving scent prints could be implemented, so that you have to track the prints to be able to hint someone down - not their exact location. there could be ways to dampen the effect so that you have to work for it, as well as ways for prey to mask their scent. currently it's really hard personally to track down food; berry bushes in particular look very similar to other, non-edible bushes.
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08 May
TheMysticArtistI’m watching my friend, a new player, struggle to find any sort of critters to eat. And they wish to have the ability to be able to smell for water and AI.
Because as a new player it is a struggle to find the hotspots of the critters. And the looking up where to find the locations of the critters can break the immersion. You want to play the game, to explore. So looking up where to find things will break the reason to play the game.
As for being able to smell for players, I do like the idea of being able to smell for bleeding players and nearby carcasses. But being able to smell for any nearby players could be a bit OP. -
05 Jun
TwistedwolfIf scenting is added it needs to not JUST allow carnivores to scent other dinos. Herbivores as well to know what is nearby.
Or it needs to allow the dinos to find food and not other dinos.