Scent Tracking System
We need this to be added to the game in order for both carnivores and herbivores to survive, which adds a better game experience overall. Carnivores can identity the odors from other dinosaurs. As for herbivore, they can identify the odors from plants and such.
Comments: 129
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21 Oct, '21
LycaenopsI disagree with being able to scent other players. It could be exploited by players that like to habitually KOS and target others. Scent should only be able to identify carcasses and edible vegetation.
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21 Oct, '21
Jessica RubleYes we need this bad so we can know where food and water is this will help players alot
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21 Oct, '21
RedbeardblondieAgreed. I would rather not have to depend on AI dinos for food, and I’d love to be able to wound a creature and then track them, having to stop occasionally to taste the air for an indication as to where the injured animal was half a minute before or something.
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21 Oct, '21
Tammyin nature almost all animals use scent to hunt
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21 Oct, '21
DokeNot necessary. Finding collectibles and prey is pretty easy with Sight alone.
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22 Oct, '21
BreeishCan we get scents for collectables maybe? ;P
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22 Oct, '21
Anonymous AvocadoSomething very important if you want to survive in the game and also have more of a roleplay aspect. You can just sniff and find tracks instead of hoping to find a dead corpse or food bush. And you dont have to constantly open the map to find the waterarea you need to go to. Sniffing would make the game easier, more interesting and also more dangerous since not only you can see tracks, but also something that might be bigger and hungrier than you.
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22 Oct, '21
Burnt CheetoScent really isn't necessary and could be more detrimental to the gameplay than anything. Food and quest items are easy to spot if you know where to look, as it's mostly tied to specific biomes. For carnivores, AI of both critters and dinos will makes up for not having players around. Having a scent tracking system completely invalidates all evasion and stealth skills herbivore players would have to use. It's already not difficult to track prey by sound and sight, and even easier on mobile where footprints practically glow bc of the textures and reduced foliage. This isn't supposed to be a purely realistic game, and it's more fair and skillful to not have any scent system and require players to actually get good at the game and learn where things are.
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23 Oct, '21
Park chia chaeyoungNot happening lol
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25 Oct, '21
DinoslawNo, no and no. Scent is not needed, we have minimap. Scent for quest items - maybe. But definitely no for players and water.
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27 Oct, '21
Civilized LavaI agree. It can be near impossible to track a faster dino after you've injured it, thus losing your meal. It's not hard to find bushes as an herbivore, but currently there's no way to find meat without the out-of-game minimap to lead you to a carcass. (which look very similar to rocks from a distance) A scent system also allows players to navigate without a minimap for a more immersive or roleplay experience.
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02 Nov, '21
plutomiumI would like to have a scenting ability for food. Maybe it should not display the exact position but the direction and intensity.
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10 Nov, '21
little dinoThere should be a scent system.
I shouldn't have to visit hotspots in order to hunt other players, or rely on a 3rd party map in order to find food locations, or rely on the eventual AI either. None of these options are fun.
The map is large and most of the time I will never come across another player and if I do, I can never find them in order to interact with them. You can't do a traditional hunt in this game. I don't see how tracking other players makes the game easier. Yes, there is a minimap and I rely on it too much for hotspots and food locations. For some reason that isn't seen as easy.
It would certainly make the game more immersive to have this system in place. There could be ways to hide your scent via environment interaction as environment plays a big role in PoT.
There's an entire combat system and player specific quests in place, on top of survival elements. It would be a good way to have players interact more outside of hotspots, elsewhere feels like a deadzone. -
15 Nov, '21
beebee73Carcasses ARE very hard to find. Kinda why lately I prefer fishers when not herbi.
I agree on NOT having scent for players. BUT yet seems they are planning SOMETHING as there is a senses ability slot.
As we DO have minimap may carcasses in your are can display on the map. I don't know but yeah something needs to be done to find carcasses easier. -
26 Nov, '21
BeyonderGodPeople saying its not necessary have never know the issues of hunting...
Hunting as a Dinosaur doesnt just involve "Sight" or "Hearing" it also involves the concept of "Smell"
So I am 100% in having this mechanic -
30 Nov, '21
DevonianLupineI'd like to offer my opinion as a visually impaired player who can't see shit unless it's right in front of him, yes we absolutely need scent in this game. People need to find food and sometimes other players are food. Having scent in the game just makes sense as animals rely on all of their senses to find food and survive.
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05 Dec, '21
GueriOScent should be implemented for bleeding players and carcasses and maybe quest items like fruits and nuts. But not as precise as a bleeding animal.
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07 Dec, '21
snooginsScent would be nice for both herbivores and carnivores. Identify what's around you with color coded scent trails whether it be a carcass, other dinos, herbivore food, or collectibles. Overall it could be used both offensively and defensively as well as encourage exploration. The map is gigantic, other avenues to explore it would be better than just aimlessly running around or using a waystone. It's a better alternative than using an out of game map or wandering blindly hoping to find a collectible eventually. Would be a nice buff for juveniles as well since they could elude predators by identifying them in the area.
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10 Dec, '21
LayoxNot agree with scent system for players. Its much more fun to use our sight, our hearing and follow the footsteps than just sniff and follow scent. I love to play and stay alert all the time AND to hide from players if necessary. With scent for players no hide is possible then no sneak/surprise attack possible (important for Dasple for example). I love hearing footsteps, stop, listening, determining from where it coming and maybe the specie of the coming dino, hide in a bushes anddecide what I'll do from that.
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21 Dec, '21
ChiIf only to find resources. Finding other player dinos would suck. Plus you can track players in the area by sound alone.
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07 Jan, '22
BeyonderGodYES we need something to help with hunting!
Carnivores get carcass/blood tracking
Herbs get food tracking
Both get water source tracking. -
08 Jan, '22
NightblackdragonI would like a scent system to track carcasses, berrys...but also things for quests like lychees...although it has to be "learned" and maybe even skilled to see them. Then (eg) lychees would give a mixture between pink,brown and redisch scent while acorns give a brownisch greyisch scent. That u need to learn what each colour means.
Also u could "optimise" your ability to smell with like skills, that give more distance or a "clearer" vision of the colours and so on.
But i wouldnt give dinos a specific smell or ppl can easy track down other players. And some dinos (like campto) rely on beeing "out of sight" to escape for good...like going in a bush for carnis not to find them again. Scent for steps or dinos in general would reveal the hidden dino far too easy. -
10 Jan, '22
DragonbornFor finding water - Not needed. We have a map that shows us water sources. However I'll suggest the ability to gauge water quality without getting to it with this system. It could be a dino ability therefore be a sense limited only to certain dinos.
For tracking players - Interesting but would need balancing. This would make it super easy for people who KOS to hunt you down, and would make escaping a threat even harder than it is. Being able to track dinosaurs down from bleeding could be a specific ability however, for some dinos. If it should exist it should be a system more in the lines of "this is the general direction they headed", more similar to TheHunter than The Isle or BOB's scent system.
For finding food - Great idea! Honestly I've played this game and it feels awkward telling new players that I know where food is because I looked it up on a map on the internet... It would simplify the game a lot! -
10 Jan, '22
GNScent for non player food sources and corpses would go a long way and generally safe from cheating. I also like a water scent so less map dependence. We're playing animals so being heavily dependent on a map to find water breaks the feel of being a dino.
Smelling other players is where it gets challenging, BoB and Isle at times had scent mechanic that was way to strong. No idea what its like now but I understand why people are worried about it. -
27 Jan, '22
PringleI highly agree with first comment. It will end up being exploited fast by criminals.
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27 Feb, '22
AnonymousaurusYes, scent is needed, but it must not be omni"scent".
The scent must able to tell you not more than "Yes, there's food around here" with a sort of color mechanics that tell you how much near is it, but not where it is. Also, it cannot be used more than once per x time. Like 1 per minute. This way the player also need to learn how to use it.
The food searchable with smell would be basic vegetables for herbis, and corpses for carni.
If the devs can create also some other mechanics with smell, usable in community servers, that's a plus; so every server can decide what to do. For example smell for same species dinos, or for heavily wounded dinos. -
15 Apr, '22
BeyonderGodOk so Water tracking might be redundant!
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22 Apr, '22
freyrleaving scent prints could be implemented, so that you have to track the prints to be able to hint someone down - not their exact location. there could be ways to dampen the effect so that you have to work for it, as well as ways for prey to mask their scent. currently it's really hard personally to track down food; berry bushes in particular look very similar to other, non-edible bushes.
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08 May, '22
TheMysticArtistI’m watching my friend, a new player, struggle to find any sort of critters to eat. And they wish to have the ability to be able to smell for water and AI.
Because as a new player it is a struggle to find the hotspots of the critters. And the looking up where to find the locations of the critters can break the immersion. You want to play the game, to explore. So looking up where to find things will break the reason to play the game.
As for being able to smell for players, I do like the idea of being able to smell for bleeding players and nearby carcasses. But being able to smell for any nearby players could be a bit OP. -
05 Jun, '22
TwistedwolfIf scenting is added it needs to not JUST allow carnivores to scent other dinos. Herbivores as well to know what is nearby.
Or it needs to allow the dinos to find food and not other dinos. -
02 Jul, '22
Ion_40KI think that scent should only identify other player's location whilst they have the combat effect active (i.e. after they take damage from another player). Otherwise, I think that directing a crosshair over an already visible player whilst using scent could identify their creature, their hide, subspecies, abilities, etc. But unless that combat effect is active, scent should never be used to track players.
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06 Jul, '22
Danny Devito ChanI feel like they could make use of their mini-map for scent. Instead of seeing (smelling) color particles, just make a marker on the hud and mini-map. And instead of pointing EXACTLY at, say for example, a carcass for carnivores, a circle on the mini-map indicates the general area the food source is. So you still have to look for it, but be pointed to the right area!
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09 Jul, '22
SHADOW_K-BUNNYI agree with the opinion that only corpse and edible vegetables should be able to smell
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24 Jul, '22
CatSpitMaybe scent could give a general idea of what's nearby and in what direction - edible items, items for your current quest(s), water sources - and would only indicate players' presence if they're in a group (more scent to find) or bleeding. This way, solo players could still rely on hiding to avoid predators, especially if there were environmental ways to disguise blood scent (crossing water, rain, hiding in strongly scented plants, etc).
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26 Jul, '22
KHCrafterThis is a kind of a strange add on to this but a scent system where you have to build up your dinosaur's knowledge. Similar to Monster Hunter: World's scoutfly/research level system.
The more you track a certain creature (multiple times, not just tracking one for a LONG time), the more easily you're able to pick up the scent trails. Carcasses would be easiest to pick up, then blood trails, then footprints, then maybe small scent trails. Could also work for water sources (visiting different water sources lets your dino pick up on it easier) which could lead to placing small water sources that don't appear on the map (incentive to explore).
This could be used for herbivores too but they can't identify footprints from someone who's recently killed them or maybe they can only pick up on other herbivores.
Also it'd be very cool to have a "field guide" as a tab where you get the ecology of each dinosaur depending on your knowledge :> -
29 Jul, '22
ElektraKoshYES we need something to help with hunting for food.
Carnivores get carcass/blood tracking
Herbivores get food tracking
Both get water source tracking.
Win-win -
29 Jul, '22
Danny Devito ChanI didn't realize I posted a similar message on here a few weeks ago and I don't know how to delete this message. If this message can be un-approved or deleted I'd appreciate it, sorry about writing this 2nd post!
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01 Aug, '22
Ne0nlobsterIdk, this is a tough one. I don't want a system like in "other games" that gives carnis an unfair advantage against herbis by revealing their position while trying to hide. So I would definitely not want tracks or dinos to get highlighted in this system. This is easily abused by KOSers.
However, I totally think rotting corpses, recently slain dinos, and blood trails should be highlighted for Carnis when using scent! As for Herbis, scent should highlight nearby berry bushes, fruit, and veggies. Both could be used to locate sources of water, but since we have a map, that one is kind of pointless... -
02 Aug, '22
okieI think a simple scent just for finding where corpses and bushes spawn would be enough. Having to use a 3rd party, off game map is very frustrating, especially if a new player has no idea about using one. This is one of the most frustrating things in the game since the map is massive, there's no way I can memorize all those spots haha.
If scent is not going to be put in the game, and carcasses/bushes are going to respawn in the same place no matter what, those markers should be on the mini-map in game. there is no reason to use an off-game map just to find these things.
Isle (legacy) sniffing footprints of a nearby creature is pretty cool, but no more than that to find a player imo. -
04 Aug, '22
MrPinkAdventuresI'm very indifferent with this one because it's incredibly important on how they implement the dinosaur scent tracking mechanic if they make it where they see your footsteps I think that would be good and best solution because the footprints only last so long and when you go through water you could potentially lose a following predator. However if they go the route that I fear they go where there are flashing movement bubbles or merely highlight where the player is depending on your distance from them, than this will make camo pointless and will make the world way too hostile and no more people will be able to survive alone or few people will want to play as slow moving herbivores or carnivores so it's important to think this through.
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10 Aug, '22
Nick WatkinsMy personal opinion is that Scenting should give the player a text list of things they smell from various directions. Eg. “Strong scent of Flowers Southeast,” “Faint scent of Decay from the North,” or “Strong scent of Death from the West.”
Additionally:
• Juveniles shouldn’t have a scent, while Sub-adults have less smell than full Adults. Living animals have “Musk” scent.
• Carcasses & Corpses (scent of “Decay”) and “Blood” trails should all be detectable from a decent distance, potentially a great distance for predators that spec into Scavenger as their specialized Diet.
• Animals with the blood of kills on them should also be more easily detectable at a distance (predators or killer herbivores). The scent would be “Death.” That would make predators who have recently had a successful hunt easier to smell, making quick consecutive hunts far more difficult. Herbivores that regularly kill other dinosaurs will also have a scent aura of Death that forewarns their potential victims. -
11 Aug, '22
DAXXAXXYea, being able to scent track other players is a must. The ability to erase scent through going through a water source would be a good counter measure too. Or just run around and spread the scent trail out in the area to evade hunters.
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12 Aug, '22
MystWolvenWould be nice if it could scent dino's you have at least already tagged in combat.
Foot tracks get lost in vegetation, as does blood, and not all attacks even cause bleed.
It's pretty lame to easily lose a valuable meal if it's fast or low to the ground.
It is very frustrating as a carnivore to spend time whittling a prey's health down only to lose them at the last second because they sat in a bush or ran around a corner or something. :/
Especially as something like megalania which isn't meant to be an endurance runner.
Its bite delivers poison that limits stam so they can catch up to their prey after they waste it running away.
But it's useless if you can never find your prey after you have to sit to get stam, because you have no sense of smell to track them after that first bite and quickly lose them. -
12 Aug, '22
UnknownCould add this for rex but the scent has a cool down of at least a minute and have a duration of 30 seconds
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13 Aug, '22
GaliohI honestly do not think scent is needed for this game so long as the audio for this game is on point and there are no bugs that would prevent any Dino to hear their potential enemies stopping nearby, right? If they were to add scent, I would say only do it for wounded Dinos that are either bleeding or poisoned. However, I agree with the take that scent is not really needed tbh.
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14 Aug, '22
SamanthaPLEASE DO NOT ADD THIS .
This will be used to greif and harras players.
The game is hostile enough especially when your a juvenile. The last thing we need is to have someone scent and track other players down -
21 Aug, '22
InfaI think it should only be added if you can track the food from a short distance, because one of the coolest thing in the game is that you can hide from predators and you have to struggle a bit to find food
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21 Aug, '22
ShadyScent definitely offers a lot of potential for a game like PoT, but you shouldn‘t be able to track any player. It should be limited to dead and wounded players. If a carni hunts someone and manages to hurt them, they shouldn‘t lose track because of no stam. Also if a carni kills someone, other players would come to steal the meal. You‘d have to fight for your right to eat first. That would enhance the pvp aspect of the game by a lot.
So I guess only being able to scent injured or dead players and vegetation (herbs) would be a great tradeoff for both carnis and herbs -
21 Aug, '22
LWCobraI truly hope the devs don't add this I love the fact you can walk right past other players and not even notice unless you're looking.
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24 Aug, '22
KaenripaTbh, I'd say make it to where carnivores can ONLY track scent of those they attack, but can't if they haven't attacked it yet.
Otherwise it'd just cause a more toxic community.